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  1. #1

    Default Re: Bug List (Post Patch #3)

    New one on me -- apologies if this is an inappropriate place to put it, mea culpa -- but in the last twenty-four hours I've noticed the following post-battle:

    Numbers of survivors per unit after a played-through battle are rather, er, off: Infantry units that received casualties now have the numbers of men that the cavalry & artillery should have & vice versa. For instance, my general's bodyguard now has sixty-eight men despite receiving two casualties, & a howitzer unit has seventy-five men; infantry units that should have these numbers left have the troop numbers of the artillery & cavalry (eighteen & twenty-two respectively).

    Also, in a different campaign, post-battle a unit of dragoons had zero (yes, 0) men left, yet their unit card still shows in the stack & is selectable & replenishable (is that a word?).

    It hasn't crashed the game (yet) but I have a horrible feeling it's just about to.

    Latest patch, no mods at all ever installed. Will try & get a screenie to confirm.

    Anyone else ever had this?

    Nota bene: this is not an auto-resolve issue. This is after a 3D battle, & has occurred separately (though not identically) in two different campaigns.

  2. #2
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Bug List (Post Patch #3)

    Using Darth Mod Commander I had a unit of dragoons nearly wiped out. Instead of the roughly ten survivors of four chevron and a single star experience at the end of the battle I ended up with three hundred and sixty-three troopers with no experience. I think they adopted the XP and numbers of an opposing unit of Ottomans or something.
    Completely weird.

  3. #3
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Last edited by anweRU; 05-07-2009 at 17:17.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Well, I think, the goal of a thread like this is to identify the bugs that are still in the game: no matter, whether they were caused by the new patch or not fixed by the new patch.

  5. #5

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    The last two bugs posted above happened pre-patch as well. Did you have a reinforcing stack with a unit that couldn't make it to the battlefield during battle - most commonly a saker or demi-cannon in a reinforcing stack?

    That was the case for me any time I came across the bug you guys are reporting. It swaps the men among the units. e.g. my line inf. went down to 18 men, and my demi-cannons to 104 men!
    Hey dude.

    Something like that, except in this case the AI attacked my "reinforcing stack" of two infantry units, driving a wedge between this stack & my main army stack (I always try & bring a reinforcing stack of foot-sloggers along when I perform a major assault!).

    So the issue could be as you say when multiple stacks are involved in a battle, the casualties end up going weird.

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