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  1. #1

    Default Re: Bug List (Post Patch #3)

    Trade Goods Bug in Rupert's Land
    There seems to be a bug affecting the number of fur pelts generated by the two fur traders in Rupert's Land. Based on my research...
    - Abundant trade goods towns produce 200% of the listed units
    - High = 175%
    - Average = 150%
    - Low = 125%
    - Meagre = 100%

    Rupert's Land has 1 Abundant fur town and one Average one. When both are at level 1, the base is 15. Thus, the Abundant trader should actually be producing 30 units and the Average trader should be producing 22, for a total of 52 units of fur. When you open up the region capital page, it says that only 34 units are being produced. When you open up the Trade window, it says only 30 are being supplied to London and then exported to trade partners.

    I've reconfirmed the unit modifiers with other towns, like the two British sugar plantations in the Carribean. The Abundant one in Jamaica is producing 200% of the listed amount and the Meagre one is producing 100% of the listed amount. Those sugar units are consistent in each region capital's window and in the trade window.
    Last edited by Servius; 05-09-2009 at 20:11.
    Fac et Spera

  2. #2

    Default Re: Bug List (Post Patch #3)

    Campaign CTD (DOW Related?)

    In my French Long Campaign I cannot get past 1777, evertime I click end turn (tried from diff save games) I get a CTD while the AI tries to do Portugal's turn.

    I decided to play around and see why. GB declared war on me just the past turn and Portugal is their only ally. however they declined to join the war. I thought I would try and declare war on Portugal before ending the turn to see what would happen and sure enough it crashes as soon as I do this without my getting around to ending the turn.

    I next tried to reload and attack portugal with my fleet creating a DOW again. Same thing instant CTD.

    At this point I cannot get past this turn. Going to try making peace with GB and see if that works.

  3. #3
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Trade Goods Bug in Rupert's Land
    Is not a bug, but an undocumented change in the patch. Your basic trade port can only export 30 bales worth of goods. You need to upgrade to the 2nd level to reach 60 bales, etc.
    Last edited by anweRU; 05-09-2009 at 22:57.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  4. #4
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Bug List (Post Patch #3)

    Despite owning all regions in direct contact with the iroquoi, I am unable to trade with them. I had expected to be able to trade by road, but in fact i am not. Surely this is a bug.

  5. #5

    Default Re: Bug List (Post Patch #3)

    Native territory graphics and building options
    Forgive me if this is not considered a bug, but it seems like one to me. In North America, usually in lands that start out in native hands, I've noticed that:
    a) you cannot build city walls there, even once you've destroyed the native capital building and replaced it with a european one.
    b) all the little buildings that appear around the sides of the town structures continue to look like native huts rather than european houses. This doesn't seem to have any in-game effect; I think it's just cosmetic.
    Fac et Spera

  6. #6
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Native territory graphics and building options
    Forgive me if this is not considered a bug, but it seems like one to me. In North America, usually in lands that start out in native hands, I've noticed that:
    a) you cannot build city walls there, even once you've destroyed the native capital building and replaced it with a european one.
    b) all the little buildings that appear around the sides of the town structures continue to look like native huts rather than european houses. This doesn't seem to have any in-game effect; I think it's just cosmetic.
    It's not just cosmetic. Native villages do not have any buildings that can be occupied by city defenders.

  7. #7

    Default Re: Bug List (Post Patch #3)

    AI pathing problems around Athens?
    In my current GB game, I'm looking at the city of Athens, currently held by the Ottomans. The Ottomans have a full stack in the city, and the city is surrounded by 1-unit stacks of Ottoman units. None of them are moving anywhere. I've never seen this before, so I can't say if it's a problem with the Ottoman AI, Athens, the map of the land around Athens, etc. I just know something's wrong.
    Fac et Spera

  8. #8
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Bug List (Post Patch #3)

    I don't think that it has to be a pathing problem. In my current campaign Sweden is defending its capital in the same way.
    Tosa Inu

  9. #9
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    AI pathing problems around Athens?
    In my current GB game, I'm looking at the city of Athens, currently held by the Ottomans. The Ottomans have a full stack in the city, and the city is surrounded by 1-unit stacks of Ottoman units. None of them are moving anywhere. I've never seen this before, so I can't say if it's a problem with the Ottoman AI, Athens, the map of the land around Athens, etc. I just know something's wrong.
    I've seen this too, especially around Stockholm.

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