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Thread: Bug List (Post Patch #3)

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    Default Re: Bug List (Post Patch #3)

    Trade Goods Bug in Rupert's Land
    There seems to be a bug affecting the number of fur pelts generated by the two fur traders in Rupert's Land. Based on my research...
    - Abundant trade goods towns produce 200% of the listed units
    - High = 175%
    - Average = 150%
    - Low = 125%
    - Meagre = 100%

    Rupert's Land has 1 Abundant fur town and one Average one. When both are at level 1, the base is 15. Thus, the Abundant trader should actually be producing 30 units and the Average trader should be producing 22, for a total of 52 units of fur. When you open up the region capital page, it says that only 34 units are being produced. When you open up the Trade window, it says only 30 are being supplied to London and then exported to trade partners.

    I've reconfirmed the unit modifiers with other towns, like the two British sugar plantations in the Carribean. The Abundant one in Jamaica is producing 200% of the listed amount and the Meagre one is producing 100% of the listed amount. Those sugar units are consistent in each region capital's window and in the trade window.
    Last edited by Servius; 05-09-2009 at 20:11.
    Fac et Spera

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