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Thread: Bug List (Post Patch #3)

  1. #91
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Bug List (Post Patch #3)

    I don't think that it has to be a pathing problem. In my current campaign Sweden is defending its capital in the same way.
    Tosa Inu

  2. #92
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    AI pathing problems around Athens?
    In my current GB game, I'm looking at the city of Athens, currently held by the Ottomans. The Ottomans have a full stack in the city, and the city is surrounded by 1-unit stacks of Ottoman units. None of them are moving anywhere. I've never seen this before, so I can't say if it's a problem with the Ottoman AI, Athens, the map of the land around Athens, etc. I just know something's wrong.
    I've seen this too, especially around Stockholm.

  3. #93

    Default Re: Bug List (Post Patch #3)

    Has anyone noticed America is more bugged than Europe and India (least bugged imo)? I get more naval CTD and more campaign map CTD (British) than I did when I was Prussia, where I basically stayed in Europe the whole time. I haven't had a fleet or campaign map CTD in India yet.

  4. #94
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Bug List (Post Patch #3)

    Why is the USA able to recruit company infantry in the US? The rest of the major powers is only able to do that in the Indian theater.
    Tosa Inu

  5. #95

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Marquis of Roland View Post
    Has anyone noticed America is more bugged than Europe and India (least bugged imo)? I get more naval CTD and more campaign map CTD (British) than I did when I was Prussia, where I basically stayed in Europe the whole time. I haven't had a fleet or campaign map CTD in India yet.
    In the recent daily update at the com they id'd the naval ctds as an issue with calculating too many possible place a ship can move to, so the further a ship can move the more likely the crash ( explaining why moving slow ships into a stack fixes it ). maybe your indian ships are slow? Oh, wait, the india map is much smaller, so that still fits for naval at least.

  6. #96

    Default Re: Bug List (Post Patch #3)

    Division of Labor Info Error
    The Division of Labor tech unlocks the level 2 Trade Port. However, the level 2 Trade Port does not appear in the list of buildings that the tech unlocks in the research info pane.
    Fac et Spera

  7. #97

    Default Re: Bug List (Post Patch #3)

    No Refund for Canceling Reinforcement Bug
    When you reinforce ships in port, the reinforcement/repair takes only 1 turn. When you reinforce land units, the reinforcement takes 2-3 turns. When you first cue up reinforcements for land units, money gets withdrawn from your treasury. If you cancel those reinforcements in that turn, you get your money back. However, if you cancel the reinforcements in the next turn, before the unit has actually been reinforced, you do not get your money back.
    Fac et Spera

  8. #98

    Default Re: Bug List (Post Patch #3)

    Campaign Map Border Error east of Michigan
    East of Michigan is a finger of Canadian territory that juts southwest towards the US. According to the region border lines drawn on the campaign map, there is a portion of this finger that should belong to the Michigan Territory. Howver, if you try to cross the land bridge from Michigan to this finger of land, you get a Declare War? message, indicating that the game considers ALL of this finger belongs to Upper Canada. I'm not sure which part is the mistake (the border marker or the ownership of the tip of this finger of land). The border line seems most likely to be the error, since the Great Lakes seem like they would be a rational border.

    Missing Land Bridge?
    Given the distance across water with the 3 other land bridges attached to or very near Michigan Territory, it seems like there really should be one north between Michigan Territory and Huron Territory, just south of Ft. Sault Ste. Marie.
    Fac et Spera

  9. #99

    Default Re: Bug List (Post Patch #3)

    Can't Upgrade Native American Farms
    When you take over a NA territory. You can expand upon every other kind of town building (fur trader, plantation, weaver/smith, etc.) EXCEPT the farm. In order to expand NA farms, you have to first destroy their 1-2 level structure and then start yours from scratch. This seems incongruous.
    Fac et Spera

  10. #100
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Bug List (Post Patch #3)

    As UP in 1732, each few turns I get a CTD when I move troops into a number of cities, especially Bihar and Orissa, where I am chasing the Mughals and Mysore around. Before it only happened every decade or so.

    Oh yeah, the trade route going to my home port says I have 32k trade, but in the trade windows it only reckons that I have 20k. Huh?
    Last edited by aimlesswanderer; 05-18-2009 at 10:09. Reason: added trade
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  11. #101
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Bug List (Post Patch #3)

    Other nations don't recognize your revolution.
    I played as Prussia (Absolute Monarchy) and engineered a successful revolution. Now I'm a Republic, but everyone (including emergent factions) still see me as an Absolute Monarchy on the diplomacy page.

    Diplomacy page doesn't update.
    The numbers in the diplomacy page don't update (and frequently screw up) unless you close and reopen the page.

    Maybe not a bug, but...
    Islamic and Animist nations don't care how many territories you have. Territorial expansion doesn't matter to them in diplomacy.
    Last edited by Kekvit Irae; 05-18-2009 at 14:33.

  12. #102
    Member Member mmk's Avatar
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    Default Re: Bug List (Post Patch #3)

    The pre-patch bug which resulted in Austria being unable to recruit Grenzer units is still there.

    Trade and income are still bugged beyond words. So many oddities and miscalculations that it hurts the brain.

    New bug: Playing France with unit size set at "ultra" (= infrantry 160 strong, cavalry 60/80, artillery 24)
    After loading saved game all my French units APART from the first unit in the stack were downsized in strength to "normal" (= inf 80, cav 30/40, art 12). The enemies units were not. Which resulted in immideate attacks by the enemy on several provinces. I lost because of the reduced unit size.

  13. #103
    Member Member mmk's Avatar
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    Default Re: Bug List (Post Patch #3)

    Oh, and something that really annoyed me right from the start:

    As Russia you are able to build the "Winterpalais" in Moscow. I mean everybody knows that the "Winterpalais" is in St Petersburg and that the famous historical building in Moscow is the KREMLIN.
    So if they chose to add those historical buildings to the game (Arc de Triomphe for Paris, Hofburg for Vienna etc.) why then come up with such a blunder.
    I do not expect a computer game to be 100% historically correct, but some basics I certainly would expect from a game that is set before a historical background and not in gaga land with trolls and orcs.

  14. #104
    Member Member Razor1952's Avatar
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    Default Re: Bug List (Post Patch #3)

    Bhuminya bowmen (Mughals) when they take cover behind a solid fence shoot their arrows straight into the fence, comes complete with bits of wall flying off.!
    Such is life- Ned Kelly -his last words just before he was hanged.

  15. #105

    Default Re: Bug List (Post Patch #3)

    Diplomacy is broken / AI is too aggressive
    Post patch, how other nations feel towards you doesn't seem to matter. Your bestest buddy, who is Very Friendly towards you, and who you've been peaceful with the entire game, and have had trade relationsh for the entire game, will declare war on you, completely out of the blue, practically as soon as you have an adjoining border.

    If Very Friendly nations declare war on you, then the entire disposition system is meaningless.
    Fac et Spera

  16. #106
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Diplomacy is broken / AI is too aggressive
    Post patch, how other nations feel towards you doesn't seem to matter. Your bestest buddy, who is Very Friendly towards you, and who you've been peaceful with the entire game, and have had trade relationsh for the entire game, will declare war on you, completely out of the blue, practically as soon as you have an adjoining border.

    If Very Friendly nations declare war on you, then the entire disposition system is meaningless.
    I do not see this happening always.

    Playing as Russia (a VH vanilla campaign), I had Poland (my starting ally) border me all through the game. Still in 1777 they had not declared war on me. And it did not seem the reason (for not declaring war) was that Polish were too weak. They actually had conquered most of Austrian territories + some Turkish territories and Konigsberg. In 1777 I had to declare war on the Polish since they held 3 of my required territories and I did not feel like conquering provinces from my Maratha trading buddies and trading with Poland for the ones I needed.

    I worked around it by declaring war on Courland with Poland joining them in defensive war against me. After the war, Poland agreed to become my allies again and stayed such until the end of the game.

    Danish were similar: stayed my allies from 1700 to 1799 even after I had conquered Sweden (which borders Denmark). So, in summary, some alliances still stand in ETW 1.02.

  17. #107

    Default Re: Bug List (Post Patch #3)

    CTD when deploying by clicking and dragging large groups in battle

    When you have your army grouped into a large group, there are problems with setting destination by clicking and dragging. When I pause the game to set a new destination for my grouped units, after a couple times of trying to clicking and dragging my formation to just the right place, I unpause and the game drops below 10 fps. Sometimes, its not as bad and you can re-pause and just wait a few minutes (maybe 3-5 min.) and the lag will go away. Sometimes it gets progressively worse until the game CTDs.

    This has nothing to do with how many units are present in the battle. I've had full 20 unit vs. 20 unit battles at 40-50fps where this NEVER happened, and then I've had mop-up battles where its my army vs. maybe 1-3 units and it will happen. Once this caused me to CTD on a 20 unit vs. 1 unit battle.

    Edit:
    It appears to happen only when I pause and set group destination. Doing it while unpaused doesn't seem to get the lag.
    Last edited by Marquis of Roland; 05-26-2009 at 18:07.

  18. #108
    Member Member Didz's Avatar
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    Default Re: Bug List (Post Patch #3)

    I'd like to report a persistent CTD, when trying to complete the New Spain Mission.

    see: https://forums.totalwar.org/vb/showthread.php?t=117325

    Also CTD's when accepting random 'screw the player' events.

    And a CTD related to generals that are transported by sea and dropped off at ports.
    https://forums.totalwar.org/vb/showthread.php?t=117315
    Didz
    Fortis balore et armis

  19. #109
    Member Member Didz's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Diplomacy is broken / AI is too aggressive
    Post patch, how other nations feel towards you doesn't seem to matter. Your bestest buddy, who is Very Friendly towards you, and who you've been peaceful with the entire game, and have had trade relationsh for the entire game, will declare war on you, completely out of the blue, practically as soon as you have an adjoining border.

    If Very Friendly nations declare war on you, then the entire disposition system is meaningless.
    Its not broken it just doesn't exist. All the things we have been assuming were driven by some sort of logic are in fact nothing more than random events decided without reference to anything in the so called diplomatic system.

    In effect the Diplomatic system is a scam, it doesn't do anything, or control anything, and the fact that it sometimes seems to work is just luck.
    Last edited by Didz; 05-25-2009 at 18:50.
    Didz
    Fortis balore et armis

  20. #110
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Bug List (Post Patch #3)

    There is a persistent CTD when the Pirate faction tries to convert the military governors mansion on Curacao to a royal palace when it becomes their capital…in the Swedish Campaign. I have seen them successfully do it in other campaigns.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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  21. #111

    Default Re: Bug List (Post Patch #3)

    They've converted it just now in my campaign as sweden after I eliminated the dutch. Doubt that could the pathfinding bug CA thinks to have fixed.

  22. #112
    Member Member mmk's Avatar
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    Default Re: Bug List (Post Patch #3)

    Various CTDs during AI moves in campaign mode.

  23. #113
    Member Member Didz's Avatar
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    Default Re: Bug List (Post Patch #3)

    Training Bug/Feature

    Not sure if this is a bug or a feature, but I discovered to my cost that whereas canceling the construction of a building gets you a refund of the building cost, cancelling the retraining of a unit does not.

    I just had my British Army in America go through a second major battle with the Cherokee before it had replaced all its casualties from the first and as fresh units were involved in the second battle I figured to just click the retrain button, and then retrain all the units from scratch.

    The problem was the first retrain had cost something like 2,000 to set-up and I never got a penny back so I had to pay for their retraining twice.
    Didz
    Fortis balore et armis

  24. #114
    Member Member Razor1952's Avatar
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    Default Re: Bug List (Post Patch #3)

    When you destroy a school type building the ai's gentlemen seem to stay in this building despite you having built a non school building.

    eg. Cracow had a college , it was wealthy so I wanted an economic one there and destroyed the college built the economic one , but the ai's gentlemen stayed put while I moved mine to my other schools.
    Such is life- Ned Kelly -his last words just before he was hanged.

  25. #115
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Bug List (Post Patch #3)

    I have had numerous instances where an AI with allies declares war on me, but their allies do not, and they are still allied after.

    Surely this is a bug? If I do not declare war if an ally asks me to, we are no longer allied.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  26. #116
    Member Member Didz's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by aimlesswanderer View Post
    I have had numerous instances where an AI with allies declares war on me, but their allies do not, and they are still allied after.

    Surely this is a bug? If I do not declare war if an ally asks me to, we are no longer allied.
    Sounds like a bug to me.
    Didz
    Fortis balore et armis

  27. #117
    Hope guides me Senior Member Hosakawa Tito's Avatar
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    Default Re: Bug List (Post Patch #3)

    In my GB campaign I blockaded a trade port in Mexico owned by Spain. Several turns later Mexico rebeled and won independence from Spain. My 3 ship blockade became stuck on the port and couldn't be moved, every where I right-clicked the fleet believed it to be land. The fleet and my 7 star 3rd Rate Admiral had to be scuppered.
    "He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*

  28. #118

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by aimlesswanderer View Post
    I have had numerous instances where an AI with allies declares war on me, but their allies do not, and they are still allied after.

    Surely this is a bug? If I do not declare war if an ally asks me to, we are no longer allied.
    sounds like a bug that ai keeps alliances, but then I've immediately reformed alliances that were broken because I wouldn't join in my allies quixotic endeavors

  29. #119
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Bug List (Post Patch #3)

    France can't train dragoons in Europe?

    I can train them in the Americas, but not in Europe for some reason. Anyone else have this problem? I played Prussia and Sweden and they could train them just fine. Is there some sort of historical reason for this?
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  30. #120
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by aimlesswanderer View Post
    France can't train dragoons in Europe?

    I can train them in the Americas, but not in Europe for some reason. Anyone else have this problem? I played Prussia and Sweden and they could train them just fine. Is there some sort of historical reason for this?
    For what ever reason the French have not been given dragoons. It is not a bug but it has no historical foundation either. Dragoon is a French word. The French, especially Napoleon used lots of them.

    I guess you can say it is a deliberate a-historical exclusion.


    Education: that which reveals to the wise,
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    the vast limits of their knowledge.
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