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  1. #1

    Default questions and comments.

    Hey guys I'm back.First time playing MTW2.Use to play MTW all the time.

    This game is good, on the battle field,not so much on the map.

    Why couldn't they use the same map system from MTW and add some stuff!


    I'm playing as the Irish in the Britannia campaign.


    I got trading rights with a faction, but don't know how to trade.




    Also wtf is up with this (I am a noob):

    Quote Originally Posted by FactionHeir View Post
    If you are playing M/M, any faction is good. In fact, there is no chance the AI will ever beat you really


    ive one my first two campaighn battles on easy,but lost like two custom battles in easy.

  2. #2
    Revolutionary Member The New Che Guevara's Avatar
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    Default Re: questions and comments.

    The map makes the game last longer. I can remember blitzing MTW in about 50 turns If I took my time. Personally I find it much better than MTW.

    When you get trading rights, it just means that your cities and ports will start sending carts and ships to the other countries. You see lines between the ports and cart travelling on the road.

    On medium, I rarely get beaten by the AI. Tempted to move it up to hard/very hard for my next full campaign. You'll get the hang of battles. But dpends on who you play. Some factions have HA which can affect the tide of battle. England gets superior archers meaning that they play more a hold the line strategy.
    The history of all hitherto existing society is the history of class struggle. The workers have nothing to lose but their chains. They have a world to gain. Workers of the world, UNITE! - Karl Marx, The Communist Manifesto

  3. #3
    Member Member Agent Miles's Avatar
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    Default Re: questions and comments.

    Eric, all trade rights really do is to give your merchant agents a one third bonus to income if they are on a resource in that country. A city will trade by road with all other cities that are connected directly to those roads. So Paris is not going to trade by road with London or Cairo. Sea trade is usually with the closest cities and requires a port. Most often, your cities will be trading with your other cities.You can see which cities a settlement trades with by clicking one of the city icons dealing with trade (I don't have the game in front of me right now.).
    If you have played MTW, then battles shouldn't be a problem for you. I play very hard/very hard, and I never lose. Just get some practice or post some details so we can see what you might do better.
    Sometimes good people must kill bad people to protect the rest of the people.

  4. #4

    Default Re: questions and comments.

    I just don't know why they didn't keep the way you move units and then limit how far you can move.


    Instead of the people walking slow to there destination.


    The cities are a bit confusing and I have no idea what forts do.



    Ill tell you guys what happens to me with trading and things in battles later.



    Thanks for the help!

  5. #5
    Member Member AchubaNanoiaBR's Avatar
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    Default Re: questions and comments.

    If you haven't already, you should read the M2TW FAQ and Strategy Tips sticky in this forum. Not only it answers most of your questions, it will improve your game a lot! Here's the link: https://forums.totalwar.org/vb/showthread.php?t=72109

    Also, a couple of points:

    1- Press the space bar so armies, agents and etc will move faster on the strategic map;
    2- Cities grow fast, make more money and produce weaker units; Castles grow slowly, make less money and produce strong units. Forts are just small wooden forts where you can station your troops and can only be attacked if the enemy siege it. Especially good for defending chokepoints in the strategic map, stall an enemy army or protect your own troops in enemy territory.

    But really, read the FAQ, it's all in there, and good luck.
    “Time is a created thing. To say “I don’t have time” is to say, “I don’t want to.”" – Lao Tzu

  6. #6

    Default Re: questions and comments.

    Checked out part of the guide couldn't find how to build forts.

    Ive figured out how to trade (I think) and the battles are getting easier.


    Well I'm on turn 20 on my English campaign and its been going good


    I'm not sure when i should launch a crusade, but that would be cool.

    Ive managed to take a few rebel provinces around me.


    France has been a good ally and I'm not sure if i should attack the Scots.



    Also can"t find how to recruit mercenaries.


    Any other pointers would be appreciated.
    Last edited by ericrocks; 05-01-2009 at 02:10.

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