My top 5:
Windbuechse Jaeger
Grenzer
Austrian Jaeger
Greenjackets
Longriflemen
You see, I'm a light infantry guy![]()
My top 5:
Windbuechse Jaeger
Grenzer
Austrian Jaeger
Greenjackets
Longriflemen
You see, I'm a light infantry guy![]()
Last edited by Oleander Ardens; 04-26-2009 at 19:22.
Cicero, Pro Milone"Silent enim leges inter arma - For among arms, the laws fall mute"
Line Infantry. I can't stop using them!![]()
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
me too. Cheap and effective, can be recruited almost everywhere
*edit* but I rather dislike the separation line infantery - colonial line infantery for some factions
Hand Mortars
Mortars (I love do kill enemy units without suffering casualties)
Heavy First Rates
Last edited by Liberator; 04-26-2009 at 19:58.
Better dead than a Coward - Gurkha motto
Liberator,
I would say Heavy First Rates but I've seen one sink from a few stray shots below the waterline shots. *lol owww*
Last edited by antisocialmunky; 04-26-2009 at 20:57.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Line Infantry.
- You can recruit them in any region
- You can recruit them at the lowest tech level (if in a city) as well as from civilian towns (with the highest level building)
- They're big and resilient, so they help keep you from getting flanked and don't break easily
- They become very flexible and more effective over time thanks to techs
Is there any other infantry unit that can take them on 1v1 and win?
Fac et Spera
-Powhatan Warriors, numerous bowmen with nice stats and long range, rather cheap. Fighting with two lines is not a waste of manpower as they can shoot over each other at the shorter-ranged line infantry.
-Ferguson Riflemen, rapid-firing riflemen. Great for the pre-battle skirmish. Once the lines advance, they can be brought to the flanks and annihilate the enemy (with proper support).
-Grenzers, unit of light infantry with 80 range. Able to fire 2 musketballs per shot, these guys can outfire anything with a 70-80 range. In fact, they can almost replace line infantry. However, since they're rather weak in melee, it is best to have a couple units of line infantry to act as backup and cannon fodder.
-Howitzers, essentially a unit of shorter-ranged, mobile mortars. They can wreak havoc on the enemy and force them into an attack.
These guys are all war-winning troops.
Last edited by Megas Methuselah; 04-26-2009 at 21:46.
Better dead than a Coward - Gurkha motto
Cavalry, & the heavier the better!
Of course, I've developed something of a penchant for Uhlans or any other light lancer cavalry.
"Coo-eeee, enemy line infantry, that's right, look over there! Yes, that's concentrate on that oncoming lump of foot-slogging proles. Kindly ignore wingéd death descending on you from behind!"
Ahh.... Hitting the lumpenproles so hard your charge actually goes straight through their line and out the other side...
My absolute favourite part of the game thus far.
Nota bene: your mileage may vary. Please do not try to deliver your charges in narrow areas with lots of trees, bushes, fences or walls, as I have found that they impede progress & your lovely lancers kind of mill around looking glum before being horribly slaughtered. If they stop moving they're dead.
Winged Hussars
6-pdr Horse
Line Infantry
Grenadiers
:P I've only ever played Poland so far.
Land unit is line infantry. Plain and simple, it wins your battles and you can't fight without them.
On water, 2nd rates. They're bloody evil. A friend and i fought a naval battle online where we tested them out. I had a second rate surrounded by 4 4th rates (no experience on either side), he was ripping into me with grape shot, roundshot, every shot you can think of, he barely scratched the 2nd rate, i sank 2, disabled one and one got away.
When it comes to infantry I love all the rifles, but my top land unit is light dragoons. They are just so very flexible.
At Sea I have to go with good old third rates. Thy just stand up and dish out. They are also the quickest to get anyplace on the campaign map.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
24-pounder foot artillery (shrapnel or canister anyone?)
mortars (big bad boom in the middle of an infantry square)
Line infantry (they die for you, gotta like them)
Fergusson riflemen (a bunch of puckle guns)
3-d rate (can both sink 1-rates and chase down sloops)
Galleys. Great for initiating the battle, they'll tearup/sink the lead ship before your main line gets there. there so small that the biggest ships have trouble hitting them and 4 of them has over a 50 percent chance of sinking a heavy first rate. Considering their cost ratio they are well worth as having as support ships for the main fleet
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Windbuechse Jaeger are the better Ferguson Riflemen, but other than that we seem to agree. Light dragoons are a integral part of most of my forces, especially the Austrian ones. Ideal in combination with rifles.-Powhatan Warriors, numerous bowmen with nice stats and long range, rather cheap. Fighting with two lines is not a waste of manpower as they can shoot over each other at the shorter-ranged line infantry.
-Ferguson Riflemen, rapid-firing riflemen. Great for the pre-battle skirmish. Once the lines advance, they can be brought to the flanks and annihilate the enemy (with proper support).
- Grenzers, unit of light infantry with 80 range. Able to fire 2 musketballs per shot, these guys can outfire anything with a 70-80 range. In fact, they can almost replace line infantry. However, since they're rather weak in melee, it is best to have a couple units of line infantry to act as backup and cannon fodder.
- Howitzers, essentially a unit of shorter-ranged, mobile mortars. They can wreak havoc on the enemy and force them into an attack.
Cicero, Pro Milone"Silent enim leges inter arma - For among arms, the laws fall mute"
Line Infantry is of course the mainstay of any army, capable of dealing with anything and numerous, but oh so boring...
Mortars are my artillery of choice. Deployed correctly they can often reach the entire used portion of the battlefield. Sometimes you have to deploy them out of range of enemy cannon but I don't think I've ever had the enemy stay out of range. Therefore, I value them higher than howitzers.
Riflemen. The AI seems to be helpless against them especially when defending. It'll bunch up by some stone walls and you can surround it with long range accurate death. Their only weakness seems to be cavalry (even if you manage to get a volley off, there'll be cav left to charge your reloading regiment), they run away from pretty much anything else.
If only those light dragoons would reload properly I'd love them, as it is they're too much of a head ache.
Byzantine Infantry.
Extremely helpful when defending my cities.
Dismounted Chivalric Knights
Used well in offence, or backing up the lines
Adventurier
Brilliant when shooting from afar, also used as heavy inf. Particularly if you are worried if they will get smashed by cav.
Rocket Launchers
Nothing special (Except for decimating entire armies of elephants and advancing infantry). They just look cool when they fire.
Chivalric Knights/Knights of Edessa/Heavy Cavalry
Good for flanking and destroying enemy formations. Particularly helpful in a big infantry fight.
'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon
Oh dear, wrong thread and forum =(
'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon
Second Rates cause a strange bug with my game, when I have a fleet of them in a port, it takes over a minute for the game to process anything at all to do with the fleet. Choose the port, wait ages, add army to fleet, wait ages, click the navy tab, wait ages, order the fleet out, wait ages. I can't use them.
My favourite units are Heavy First Rates and 24lb howitzers. Obviously. I'm an artillery madman, I don't understand any concept which isn't absolutely overwhelming brute force. Let the computer bring its dozens of full stacks, I shall shell them all to shit.
Love is a well aimed 24 pounder howitzer with percussion shells.
How about speed and mobility?
How about the guys who are hidden while marching?
I love to kill artillery!
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
I'm with Khorak on the the heavy guns, and I also favor the 24 pounder howitzers. After they become available, I rarely field an army without at least 6 artillery units and at least 3 of those will be howitzers.
I always set my howitzers and mortars directly up behind my infantry lines, so an enemy has to come from behind to get them. As for direct fire cannons, I will put two light horse 6 pounders on the flanks, but still also flanked by my cavalry, and I have occasionally sacrificed said cavalry just to protect my guns.
My only complaints about the artillery are the limbering and ceasefire command bugs that rear their ugly heads at the worst times, and the issue of an artillery unit being able to self-destruct by shooting their own horses and guns. When and if they fix those issues, I'll be a very happy camper.
Artillery--don't leave home without it!
P.S. I am only referring to such a set up when facing the A.I. in the single player aspect of the game. If I was to try multiplayer against another human, I realize that I might have to adjust my army composition and tactics.
Last edited by Forward Observer; 04-28-2009 at 02:09. Reason: spelling
Artillery adds dignity to what would otherwise be a vulgar brawl.
mortars mortars and MOAR MORTARS!
i usually have 4-8 units of mortars in an army destroy the enemy from the other side of the map :D
"How come i cant make friends like that"
"You need to get out more"
"Im in another galaxy, how much more out can i get"
Line infantry- pure versatility, can't live without them.
However, outside of that- 64 lb artillery. Lots of range, and excessive power. Gotta love it.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Grenadiers. Infantry that can shot accurately, lob grenades or charge in and destroy most other infantry. These guys just clock up loads of kills if used properly!
I have a real soft sport for Sikh Musketeers. Back them up with some arty and a couple of cav units, and they'll drive the wicked Dutch into the sea.
Infantry - Line Infantry here too. Once you can form squares and Fire By Rank you can pretty much take on anything the AI throws at you. If playing Russia I prefer their Cossack Line Infantry ove their regular Line Infantry though.
Artillery - For cannons the 24lb artillery are just devastiating!
Cavalry - Dragoons. Great for screening and harassing the enemy and they are good for keeping the peace in newly captured regional capitols.
Ships - My fav is the 3rd Rate. They can pretty much deal with anything although once I did go toe to toe with six Spanish Galleons against six of my 3rd rates and they spanked my fleet but good. I lost four ships with the remaining two badly damaged and they only lost two ships. Those Galleons can take alot of punishment.
Howitzers - I'm overly fond of things that go boom. Especially if that thing goes boom in the center of a unit of 160 infantry...
Line Infantry - They look good, especially once you get fire by rank and form squares.
Grenadiers - Wow, just wow. I love their grenades, which probably need to be capped to 3. I love holding them back as reserves, make them lob grenades, and then give the command to charge.
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