With change #3:
In the economic game there is no graduation in difficulty. Easy is just like Very Hard. Pricing is all the same, upkeep the same, all is all the same.
That boils down to only one formula for playing the game. Spend all you have on troops and take what other build. In other words “Blitz”!
Just what I did not want to see!
The increase in upkeep, recruitment, building costs, and even some tech penalties all have too stifling an effect on the player who wants to carefully build an economy to support troop strength. Couple that with the reduction in trade income and it only leaves conquest.
The game now only favors factions which build troops and don’t trade. It seems tailored for the Prussian Mafia. Those who play the one faction and concentrate on conquest from turn one.
The more aggressive AI also means that Trade Income is a very iffy prospect. It is just too expensive to keep a fleet to defend trade lanes and as soon as you can’t afford the troops you loose half of them.
This may be a perfect game for those who only play Prussia on VH/VH but for those who like to examine different approaches or don’t need to brag about only playing VH it turns the game into painful drudgery.
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