Results 1 to 12 of 12

Thread: Granaries and Trade Reduction

  1. #1
    Member Member Namenlos's Avatar
    Join Date
    Dec 2006
    Location
    El Quahira (Cairo/Caire/Kairo)
    Posts
    19

    Default Granaries and Trade Reduction

    Dear all:

    This must have been discussed most likely before - however, I was unable to find the corresponding thread. Thus, please accept my apologies in advance when I bore you with a variant of the notorious "lorica segmentata" discussion ...

    Does the trade reduction - when building a "major granary" (please refer to the second granary building option, I forgot the correct designation) - make sense to you?

    From an Economic perspective, I am not convinced so far: Granaries are an investment, so they actually enlarge your set of resources available to consumption or to trade.

    Ex. g. from a Prehistoric setting: When hunting deer during summer, you were able to generate a big surplus of meat. If you were not able to convert this surplus to some storable dry meat (I chose this technology comparable to a granary's function for illustration purposes only), you would not be able to offer this surplus for barter to the trader arriving in autumn.

    Thus, what is the reasoning behind the EB's team decision to actually decrease trade when building the second granary?
    Gewinne Ruhm!
    Erwirb Dir ein Vermögen!
    Töte Deine Feinde!
    Sei der Liebling der Götter!
    Sitze zur Rechten des Königs!
    Werde selbst König!
    Nichts wird Dir soviel bedeuten,
    wie die Liebe der Frau,
    die Du liebst.
    Josef Nyary - Lugal

  2. #2
    Member Member anubis88's Avatar
    Join Date
    Apr 2007
    Location
    Slovenia
    Posts
    3,400

    Default Re: Granaries and Trade Reduction

    my guess would be that with a big granary, goods which were traded before, would now be stored...
    Europa Barbarorum Secretary

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Granaries and Trade Reduction

    And my guess... building your second, larger granary, you give a free bread for everyone in the city...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  4. #4
    Barcid Member soup_alex's Avatar
    Join Date
    Feb 2009
    Location
    Yonder
    Posts
    168

    Default Re: Granaries and Trade Reduction

    Quote Originally Posted by Cute Wolf View Post
    And my guess... building your second, larger granary, you give a free bread for everyone in the city...
    What, "free"? No. Never!

    I've got a business empire to run, for Tanit's sake!
    "The pathfinding around town squares is twenty different kinds of horrible."Watchman

  5. #5
    Member Member Namenlos's Avatar
    Join Date
    Dec 2006
    Location
    El Quahira (Cairo/Caire/Kairo)
    Posts
    19

    Default AW: Re: Granaries and Trade Reduction

    Quote Originally Posted by anubis88 View Post
    my guess would be that with a big granary, goods which were traded before, would now be stored...
    Cute Wolf & Anubis, many thanks for the replies.

    Anubis, unfortunately, imho your line of reasoning may not work for two reasons.

    a) Let us assume - the only goods actually traded would indeed very fast decay when not stored in a granary (like the meat in the previous example). Why then - before the construction of the granary - had a foreign trader been willing to buy these goods at all?

    This is not the Amsterdam flower market of our times where flowers cut in Kenya in the morning will be traded at noon at Amsterdam and then be shipped to Korea in the afternoon (this scenario is taken from Reinventing the Bazaar by McMillan - highly recommended!). The goods traded in Antiquity were restricted to much more durable types of food. Famous example: Garum etc. Yes, if I remember correctly, the Roman Emperors got some ice from the Apennines in the summer time, but that's def. an extreme luxury good, right?

    Yes, I must admit that my previous example of dry meat may be misleading - sorry for leading you down the wrong track. Why? Because this unnecessarily narrowed the perspective to the direct impact of the granary on the city's trade level. However, the granary influences most of the times the trade level in a more indirect way: By freeing time that you originally had to devote to maintain your level of subsistence, but that - after building the granary - could now be used to produce trade goods.

    b) To show this, here is a (only a little bit) more realistic model to highlight the economic consequences of building a granary.

    It is 260 BC and you are a Punic citizen living with your family in Kerkouane.
    There are only two economic activities possible:
    1) Fishing using a net on a boat.
    2) Collecting purpure snails on the beach to be sold to Carthage for a little fortune.

    You have 16 hours per day available (no leisure time ...)
    You must catch 12 pounds of fish per day to survive.
    The corresponding sortie by boat costs you 6 hours per day.
    This "investment" generates 12 pounds of fish for sure.
    But sometimes (let us say, each second day) you get 18 pounds.
    Because you do not have a granary, then this additional amount of fish is wasted - it can not be stored and only you and your family like eating fish.
    Thus, in this setting (without a granary) you have 10 hours per day available to collect the famous snails.
    Now a miracle happens...
    Tanit falls in love with you and - as a nice way to thank you for your loyal services - she builds a granary for free (your wife was very upset at the beginning but then after some second thinking she calmed down - why? Find out below ...)
    Because of the granary, you can now store the surplus: Each fifth day you do not have to go fishing, but instead you can immediately start collecting snails.
    However, you are forced to "agree" that the revenues of these extra snails should be used exclusively to buy the nice clothes your wife always wanted to wear.
    Conclusion: Your wife is happier and you are happier because your wife is happier.

    c) Lesson
    Granaries increase your income from trade because they increase the time available to generate surpluses that can be traded away in a direct or - more importantly - in a indirect manner.

    Hope this argumentation clarifies this issue and its implication to EB: The granary should really increase the trade level.
    Last edited by Namenlos; 05-01-2009 at 15:43.
    Gewinne Ruhm!
    Erwirb Dir ein Vermögen!
    Töte Deine Feinde!
    Sei der Liebling der Götter!
    Sitze zur Rechten des Königs!
    Werde selbst König!
    Nichts wird Dir soviel bedeuten,
    wie die Liebe der Frau,
    die Du liebst.
    Josef Nyary - Lugal

  6. #6
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Granaries and Trade Reduction

    well, i read somewhere, the romans keep the population happy with bread and circuses... ok, take the circuses out, and you got a free bread for the poors... it's a quite standard program in my country, and most developing countries in the wolrd... free food for everyone in need, the government subsidize them... (free rice in reality, equivalence for bread in greek-roman times..), so they need trade reduction because giving free food requires considerable costs...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  7. #7

    Default Re: Granaries and Trade Reduction

    Logically the granary should then give a happiness bonus, correct?



    I didn't do this. It were all them Mak lovers wot dun it.

  8. #8
    iudex thervingiorum Member athanaric's Avatar
    Join Date
    Jan 2009
    Location
    Lusitania
    Posts
    1,114

    Thumbs up Re: Granaries and Trade Reduction

    Ha, I almost asked this question myself. Ended up thinking "the team will have had a reason for that, without doubt"

    well, i read somewhere, the romans keep the population happy with bread and circuses
    AFAIK at some time during the days of the Republic, they gave a free share of grain to the poorer citizens of Rome (the polis, not the whole republic). I believe it was after some Punic war.


    Logically the granary should then give a happiness bonus, correct?
    It does (the big one, not the smaller one).


    Btw, nice "poem", Mr Namenlos. Didn't know that one.
    Last edited by athanaric; 05-01-2009 at 17:36.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  9. #9
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Granaries and Trade Reduction

    Your assumption is that there are no graneries in a province before you build one. However this is incorrect. Instead, the large granary represents the placement of a restriction on the free-trade of goods so that a stockpile can be built for the local population centres. Notice how the granary gives a boost to population? This is because a surplus of stored food will allow a settlement to grow at a rate that would not otherwise be possible if that surplus was traded out.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  10. #10

    Default Re: Granaries and Trade Reduction

    I had also thought about this at some point too...

    And Foots explanation has pretty much satisfied my uncertainty :-)

  11. #11
    Member Member Macilrille's Avatar
    Join Date
    Sep 2006
    Location
    Aarhus, Denmark
    Posts
    1,592

    Default Re: Granaries and Trade Reduction

    As for the Bread and Circuses it went like this.

    During Res Publica Romana in times of grain shortage a certain grain ration was available at a low price for all citizens of Rome, including the very rich. This ration was slightly more than one man could consume, but not enough for a family. I cannot recall how large.

    Caesar and Augustus started giving out free grain for the urban poor in times of need. Later emperors continued the practise.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  12. #12
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Granaries and Trade Reduction

    Essentially similar policies were pursued to varying degrees (up to and including pirating someone else's grain shipments...) by most Mediterranean realms, city-states and suchlike in the 1500s, for the exact same reasons. Food riots suck and are bad for business.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO