Dear all:
This must have been discussed most likely before - however, I was unable to find the corresponding thread. Thus, please accept my apologies in advance when I bore you with a variant of the notorious "lorica segmentata" discussion ...
Does the trade reduction - when building a "major granary" (please refer to the second granary building option, I forgot the correct designation) - make sense to you?
From an Economic perspective, I am not convinced so far: Granaries are an investment, so they actually enlarge your set of resources available to consumption or to trade.
Ex. g. from a Prehistoric setting: When hunting deer during summer, you were able to generate a big surplus of meat. If you were not able to convert this surplus to some storable dry meat (I chose this technology comparable to a granary's function for illustration purposes only), you would not be able to offer this surplus for barter to the trader arriving in autumn.
Thus, what is the reasoning behind the EB's team decision to actually decrease trade when building the second granary?
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