Sorry if this was documented... but finally, selected units now show up as a different colour on the minimap. Like Medievil. And Rome![]()
Actually makes the minimap useful now...!
Sorry if this was documented... but finally, selected units now show up as a different colour on the minimap. Like Medievil. And Rome![]()
Actually makes the minimap useful now...!
Prepatch the Russia college was northeast of Moscow. I always thought it was placed out of the way considering how far away it was from the capitol. Did they move it? I havent started a Russia campaign under the new patch yet.
AI battle behavior:
1) Taking cover behind walls now works every time like it should(at least thus far). I like this a lot, makes me very happy. AI takes decent enough advantage of this.
2) If the AI has decides to garrison troops in a building and you start shelling the building with artillery, the AI will evacuate the building when it gets around 60% damage. Again, makes me very happy the AI is using sense.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
If a general dies his bodyguard disappears like it was in RTW and M2TW. Luckily this doesn't apply to an admiral.
Tosa Inu
Here are a couple of more things I noticed:
Spain now has the mine on Sardinia at the start of the game, instead of having to build it.
UP has both mines in Dutch Guyana. IIRC, both needed to be built pre-patch.
Last edited by anweRU; 05-03-2009 at 11:59.
Ancestry: Turkish & Irish. Guess my favorite factions!
Not sure, if that's a feature or a bug. Industrialization used to cause significant unrest before the patch. Post-patch: none of the industrial buildings add to population unhappiness.
I lean towards thinking it's a bug. Now, it's possible to have maximum enlightenment research, absolute monarchy + maximum industrialization and almost zero unhappiness... Makes the game too easy in my opinion.
I noticed a little thing to do with Naval AI.
I noticed that when I was trying to use chainshot to bring down the rigging on a ship, every time my ship went to fire, the enemy furled its sails and the shots went buy harmlessly, as soon as my ship had fired, the sails were un-furled and away the ship wentVery very impressive that they could know exactly when my ship was to fire.. (they probably could see through all the huge holes they were putting in the side of my ship.
)
I have only seen this so far with Pirates as I have not fought any of the other AI factions since the patch.
Very similar to the old problem with troops stopping just outside of canister shot range whenever you clicked from solid to canister.![]()
May the Foss be with you....
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