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Thread: Undocumented Changes in Patch #3

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  1. #1
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Undocumented Changes in Patch #3

    AI battle behavior:

    1) Taking cover behind walls now works every time like it should(at least thus far). I like this a lot, makes me very happy. AI takes decent enough advantage of this.

    2) If the AI has decides to garrison troops in a building and you start shelling the building with artillery, the AI will evacuate the building when it gets around 60% damage. Again, makes me very happy the AI is using sense.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Undocumented Changes in Patch #3

    If a general dies his bodyguard disappears like it was in RTW and M2TW. Luckily this doesn't apply to an admiral.
    Tosa Inu

  3. #3
    Member Member anweRU's Avatar
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    Default Re: Undocumented Changes in Patch #3

    Here are a couple of more things I noticed:
    Spain now has the mine on Sardinia at the start of the game, instead of having to build it.

    UP has both mines in Dutch Guyana. IIRC, both needed to be built pre-patch.
    Last edited by anweRU; 05-03-2009 at 11:59.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Undocumented Changes in Patch #3

    Not sure, if that's a feature or a bug. Industrialization used to cause significant unrest before the patch. Post-patch: none of the industrial buildings add to population unhappiness.

    I lean towards thinking it's a bug. Now, it's possible to have maximum enlightenment research, absolute monarchy + maximum industrialization and almost zero unhappiness... Makes the game too easy in my opinion.

  5. #5
    Member Member Grumfoss's Avatar
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    Default Re: Undocumented Changes in Patch #3

    I noticed a little thing to do with Naval AI.
    I noticed that when I was trying to use chainshot to bring down the rigging on a ship, every time my ship went to fire, the enemy furled its sails and the shots went buy harmlessly, as soon as my ship had fired, the sails were un-furled and away the ship went Very very impressive that they could know exactly when my ship was to fire.. (they probably could see through all the huge holes they were putting in the side of my ship.)

    I have only seen this so far with Pirates as I have not fought any of the other AI factions since the patch.

    Very similar to the old problem with troops stopping just outside of canister shot range whenever you clicked from solid to canister.
    May the Foss be with you....


  6. #6
    Member Member anweRU's Avatar
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    Default Re: Undocumented Changes in Patch #3

    "- Various trade bug fixes."

    I'm not sure which various, but I noticed that the basic trade port can deliver only 30 bales of goods. So you need to upgrade your ports if you have:
    (i) abundant, high yield plantations you want to upgrade (e.g. Martinique).
    (ii) have two or more plantations per trade port (i.e. Cuba & Hispaniola, New Spain's starting territories, India).
    Last edited by anweRU; 05-04-2009 at 13:11.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  7. #7

    Default Re: Undocumented Changes in Patch #3

    I didn't see it listed, but squares now fire simultaneously from multiple sides.

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