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Thread: Good ol' reload bug

  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default Good ol' reload bug

    Yep it's back but it's different this time.

    Every time I'd blockade the AI's ports play for 10 turns or so they'd still be blockaded. Save the game, load it up the next day and bam mass rally's. Every time I reload the game the AI seems to make better decisions. It appears for a proper AI you need to reload every turn.

    I'm guessing you can blockade a port full of ships of the line with 1 sloop and it will remain blockaded until you reload.

    AI ships at sea don't seem to be bugged if they see decent odds they will attack a blockading fleet.

    So it appears the AI ships in port have trouble making decisions until a reload
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  2. #2

    Default Re: Good ol' reload bug

    Actually, I wonder if the AI is stronger if you reload every single turn. Do you save at the end of your turn or beginning? When do you reload?

  3. #3

    Default Re: Good ol' reload bug

    Oaty, if you remember back in the day, CA reassured us that Rome's little reload idiosyncracies were a feature, not a bug ;)

  4. #4
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Good ol' reload bug

    I have noticed that you have to reblockade ports on reload after the patch. Reloading seems to end the blockade. I have not tried with a siege in progress.


    Education: that which reveals to the wise,
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    the vast limits of their knowledge.
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  5. #5
    Gognard Member MikeV's Avatar
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    Default Re: Good ol' reload bug

    Quote Originally Posted by Fridgebadger View Post
    Oaty, if you remember back in the day, CA reassured us that Rome's little reload idiosyncracies were a feature, not a bug ;)
    Oh, so all these CTDs are a feature, not a bug! We have to go through the crash-and-restart cycle to make the AI "work."

    I'm so glad that's cleared up ...
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