I believe, one of the stated goals of the last patch was to make the end-game more engaging and fun. To be honest, I have a feeling CA has utterly failed in that department.
In 1775, playing as Britain on H and rapidly approaching the long campaign goals I have 500,000 K cushion in my treasury and despite having ALL of my provinces developed to the max, several big fleets, 4 full armies (two of them in India, 1 in the Americas and 1 in North Africa) I am still 'raking in' 40K to 50K a turn in profits (depending on which of my trade partners is blockaded in the particular turn).
Economy wise: it IS a step forward, my cushion is not millions just 500K... but still... My trade can be 100% blockaded for decades and I would still be able to stay 'above the water'...
I feel part of the reason of this ability to build up huge cushion is the industrial unrest that has disappeared with the new patch. Now it's possible to have happy faces (populus) all around even with full research in Enlightenment, maximum Industrialization (as many towns as any province has) and absolute monarchy. Unrest forced the player to garrison even the colonial towns previously helping to 'eat away' the cushion.
Game-play wise: end-game AI is as dead as before. It's the start-to-mid-game that CA has fixed and made more engaging.
-- Maybe opening up more theaters and giving the AI appropriate priorities would help? For example, if the player is going wild in North America, AI France still has a chance to expand and build up an empire of similar strength in Africa or South-East Asia. Just an idea.
-- Naval invasions are still something from the fairy tales. The first three decades of the game I was fully occupied in North America, guarding England with token troops that are there at the game start. Neither France nor Spain (my enemies of the time) attmpted to do anything. Neither did any AI faction try to do anything about half of India belonging to rebels.
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