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  1. #1
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Grouping problems

    I'm not sure if I'm getting this right, Rhuarc, but what I do when I want to extract some units from a larger group is to select those units (ctrl+click), un-group them (G), select the remaining group (click on the I or II or whatever number you have there), un-group and group immediately.

    This is to tell the computer that now I have a new selection of those units, in the assumed position. It works very well.

    Regarding the naval grouping, I think if you try to force ships too close one into each other you get some maneuvering issues that are pretty logical - sail ships shouldn't be able to tailgate so close, me thinks
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  2. #2
    Member Member Rhuarc's Avatar
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    Default Re: Grouping problems

    Quote Originally Posted by Vlad Tzepes View Post
    I'm not sure if I'm getting this right, Rhuarc, but what I do when I want to extract some units from a larger group is to select those units (ctrl+click), un-group them (G), select the remaining group (click on the I or II or whatever number you have there), un-group and group immediately.

    This is to tell the computer that now I have a new selection of those units, in the assumed position. It works very well.

    Regarding the naval grouping, I think if you try to force ships too close one into each other you get some maneuvering issues that are pretty logical - sail ships shouldn't be able to tailgate so close, me thinks
    Selecting multiple units in your main army (I), and then clicking the group button (or pressing G), will create a new group (II) out of those units. Fine and dandy. My problem is that this will rebuild the original group (I) as if you just created it. Ok if your lines are in position. NOT ok if you are halfway through the battle, with cavalry off chasing routers or whatever, and you need to get your main group (I) back in position for the enemy's second wave. Until you ungroup the original (I) army group, the units still in that group should retain their group formation, not change it to reflect the current situation (with Cav ten miles away, etc.) when you remove a few units.

    Yes, I understand the risks of grouping ships too close together. Before the patch, they would foul each other if they were too close. Well and good. I never put them THAT close together, but I did arrange them in a staggered single line to allow for overlapping fields of fire (there are several posts on naval tips and strategy that illustrate this formation). However, it seems that with the patch, in an attempt to prevent ships getting tangled together, they have gone too far the other way. Now, my tactical formation invariably degrades into a strung-out single line in short order. And I'm not out there doing radical criss-crossing figure eights with my fleet either. Even relatively mild S-curves result in a breakdown of the formation as my ships apparently go out of there way to not even come near each other. Baring collision, grouped ships should stay in the formation I give them. Pre-patch this was done much better.
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  3. #3
    Guest FearofNC's Avatar
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    Default Re: Grouping problems

    there have been features removed from the way groups move... i dont understand why either.. its always 2 steps forward 1 step back in this series..

    i also find the group formation box pointless... maybe if we could save are favorite custom formations i would use them... as it is now all the formations are practically worthless..

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