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  1. #1
    Member Member Nachtmeister's Avatar
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    Default Ideas on changing March of time conditions

    With MOT constantly being a source of debate and the SPQR faction being in a somewhat sub-optimum position for when the player is playing most of the western factions (=> playing any western Hellene, Gallic or the Qarthadastim faction, it means you either spend decades fighting several triarii fullstacks every turn without retaliating or you have to use force diplomacy -which I consider cheating-), I would like to know players' opinions and the EB team's opinion on how it would be if the condition were tied to another faction and another area -
    for instance, Antiocheia, Babylon or Seleukeia becoming a huge city or the eastern hellene culture building any huge city. Much more likely to happen IMO - though usually not within the first several decades.
    If that would be too early, maybe rather something like "any one faction holds more than 30 territories" - or "any one culture slot holds more than 40 territories"...
    The KH are especially screwed by the current way MOT works because they depend on the MOT for a rather vital unit and I have not yet found a way to get my hands on phalangitai in a "plausible" timeframe (by the time I conquer all of Hellas and start fighting phalanx fullstacks of Ptolemaioi and Arche Seleukeia every turn, all my strategoi agree that they'd like to recruit some phalangitai, and with Makedonia firmly integrated into my empire and the people very happy, there is not much argument against this - but the Romaioi somehow hold a magic device that prevents them from speaking their minds in council...).
    KH should either play out historically (=> fail at achieving independence and then dominance over Makedonia) OR gain phalangitai by ~240BC latest. 30years fighting several phalanx armies every year and the related casualties should overcome even the most conservative olygarchoi.
    This is a somewhat KH-biased perspective on the MOT, so I'd like to know your thoughts on this issue.

    [EDIT]
    Whoooo, wrong forum... sorry... late at night here... Please forgive my bleary-eyed mistake and move this thread (or delete, if sufficiently annoyed)
    [/EDIT]
    Last edited by Nachtmeister; 05-03-2009 at 02:53.

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  2. #2
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Ideas on changing March of time conditions

    Although this is the wrong forum as you mentioned....

    A province requirement would be wrong, I would blitz it like hell and could only enjoy my early bodyguards for about 15 years.

    What about a time limit, something 250BCish? Then you can always finish off the Romani without never getting the reforms, still a well enough time delay.

    I like the KH but have never played them, still I can imagine what a pain it can be fighting the empires of the world as a hellenistic faction without macedonian phalanx formation.

    My friend also had this problem, he wanted to trash Rome before it grew mighty (you know, the Pedites/Triarii fullstacks), so he took Rome quite quickly after conquering Syrakousai. Sadly, he could never field phalanx anymore then, making it a hard task to conquer the vast Arche...

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  3. #3
    urk! Member bobbin's Avatar
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    Default Re: Ideas on changing March of time conditions

    The March of time is tied to the vanilla marain reforms which AFAIK are hardcoded, you can't alter the conditions.

    The new units you gain (hysteroi, ect) could be tied to other reforms but the bodyguard upgrades cannot so there would still need to be some use of the marians.
    Last edited by bobbin; 05-04-2009 at 21:41.


  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Ideas on changing March of time conditions

    edit descr_stat ; made Capua / Arretium large cities... get most of their buildings allready on (in expense of great advantage for Romani)... and give the Romani 100000 minai to spend early on will certainly give the march of time just in 7 or 8 years....



    but this is ahistoric...
    Last edited by Cute Wolf; 05-05-2009 at 06:33.

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  5. #5

    Default Re: Ideas on changing March of time conditions

    add_population capua 10000

    a couple times a turn and the romans will soon upgrade the city.


  6. #6
    Member Member TheStranger's Avatar
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    Default Re: Ideas on changing March of time conditions

    But such methods, in my opinion, I consider as cheating.

  7. #7
    Haruhiist Member Zett's Avatar
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    Default AW: Re: Ideas on changing March of time conditions

    Quote Originally Posted by bobbin View Post
    The March of time is tied to the vanilla marain reforms which AFAIK are hardcoded, you can't alter the conditions.

    The new units you gain (hysteroi, ect) could be tied to other reforms but the bodyguard upgrades cannot so there would still need to be some use of the marians.
    The Romani in EB are the "seleucid" scriptfaction, and the Roman scriptfactions are now factions are AS, Baktria and Hayasadan. The MOT is now triggered by seleucid and not by romans_julii, romans_brutii or romans_scipii, so you can change the triggerfaction to a certain degree. Also you can give the hidden "Italy" resource to other cities. Correct me if I'm wrong, I have no modding exeriences with the Vanilla Marian Reforms. Ceterum censeo Romam esse delendam.


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  8. #8

    Default Re: Ideas on changing March of time conditions

    In my KH campaign Romans didnt upgrade their city in Italy more than minor city. It was about 230BC, so i used add_population and process_cq for Capua and reforms came pretty soon.

    Or, maybe is possible to add these console commands into the script? I mean about replacing script commands where romans get money (add_money) with add_pop and proc_cq instead?


  9. #9

    Default Re: Ideas on changing March of time conditions

    Spoiler Alert, click show to read: 
    ;after 12 years
    monitor_event SettlementTurnStart FactionType seleucid
    and not FactionIsLocal
    and I_TurnNumber > 48
    and Treasury < 100000
    if I_NumberOfSettlements seleucid < 3
    console_command add_money seleucid, 900
    end_if

    if I_NumberOfSettlements seleucid < 6
    console_command add_money seleucid, 300
    end_if

    if I_NumberOfSettlements seleucid < 9
    console_command add_money seleucid, 300
    console_command process_cq Capua
    console_command add_population Capua 700

    end_if

    if I_NumberOfSettlements seleucid < 16
    and I_CompareCounter numPlayerSettlements > 10
    console_command add_money seleucid, 300
    end_if

    if I_NumberOfSettlements seleucid < 25
    and I_CompareCounter numPlayerSettlements > 18
    console_command add_money seleucid, 300
    end_if

    if I_NumberOfSettlements seleucid < 35
    and I_CompareCounter numPlayerSettlements > 30
    console_command add_money seleucid, 300
    end_if
    console_command add_money seleucid, 600
    end_monitor

    Maybe this would help?


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