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Thread: Balancing Issues:

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  1. #7
    Member Member anweRU's Avatar
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    Jan 2009
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    Bangor, ME
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    Default Re: Balancing Issues:

    Another recommendation for the AI diplomacy:
    We have gone back to having an ally with friendly/very friendly diplomatic declaring war on the human player just because the human has a neighboring province, METW2 style.

    I'd like to see the AI diplomatic offers back, but more intellegently. Pre-patch, the AI was stuck in an endless loop, and there were no penalties for refusing. I'd like to see the AI offers back, and the relations taking a nose dive (may be -20 points/ refulsal), so that an ally could become hostile within 10 turns or so. Or it could be -10 points/turn. Anyway, this behavior is more realistic, and would give the game additional flavor.

    And the AI should do this only for provinces it needs, not just any province that neighbors it. And it should not give away regions on its own victory list!
    Last edited by anweRU; 05-04-2009 at 11:24.
    Ancestry: Turkish & Irish. Guess my favorite factions!

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