1. a large public order or prestige/reputation penalty for breaking an alliance; same for breaking peace within X number of turns after signing it.
2. no independent foreign policy for protectorates (like my protectorate declaring war on someone) and screwing my plans. could be that a protectorate warns me of plans to declare war; however, I may deny them that option at a cost of a hit to our relations.
3. a mechanism to make a faction yearn for peace; for example my troops in foreign land as well as foreign troops in my lands cause popular unrest with time.
4. to avoid blitzing (unfairly favoring the player) either
a) campaign map movement speed should be reduced
b) limit the max number of offensive battles per turn
c) decrease morale of unreplenished units (lets say for a unit with 50% men remaining, each has only 75% (100%-50%/2) morale left)
5. differences between factions regarding taxation unhappyness. e.g for the lower classes in Russia (it was feudal, peasants were serfs without any rights) there should be a higher tolerable level of taxation than in UP (merchant republic, free citizens and high taxes?!).
6. reduce unit recruitment cost, increase upkeep. make large standing armies obsolete, conscription prevalent;i.e. make defence easier than offence
7. introduce some sort of attrition, to make long stays in foreign land more expensive; it is unrealistic that armies manage to march all the way from Paris to Goa without losing a man to disease.
8. add additional tax management tool, allowing to exempt population from taxes, however, retaining income from industry (you own the bloody weavers, even without taxation you should get profit from the business at least)
9. allow allied factions to plant at least 1 ship in trade port (in trade theaters) occupied by an allied power
10. a hit to public order in upper classes if a very good offer (to trade a region, to make peace, to get technology) is refused. for example, I offered 300 000 for the spanish to get gibraltar playing as British; they refused. Conquering their empire probably cost less.... :)
11. should be an option to raise emergency taxes in a theater if you are at war. if you ar fighting offensively, the option should not be available (or carry a large public order penalty)
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