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Thread: Questions about the economy

  1. #31
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Re: Questions about the economy

    I love client rulers, especially because I don't tend to use new settlements as troop centres with factional barracks anyway. I roleplay them as little client kingdoms who pay tribute to my faction, not provinces in their empire. Celtic Lesser Kings are good, though they sometimes necessitate recruiting cavalry where a Hellenistic Mercenary General or one of the others does not (since they are cavalry). Most of the time, I tend to do without, but if it's a settlement on the border with a regular foe, it's sometimes useful to have some horsemen you can send out a side gate during a siege.


    On a related topic to the main, is there any rhyme or reason to how good or bad harvests are (and thus farming incomes, which seem very variable)?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #32
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: AW: Re: Questions about the economy

    Client rulers are good for ruling the bigger, more unruly cities. The reason I cautioned against them is that some newer players build the quickest gov type they can and just recruit client rulers in every town. They are not neccessary in every town, and building them for all your armies quickly leads to a real economic drain.

    My post was all about planning out your government choice rather than randomly assigning them coz you don't understand what they do.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  3. #33
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Re: Questions about the economy

    Quote Originally Posted by Blxz View Post
    Client rulers are good for ruling the bigger, more unruly cities. The reason I cautioned against them is that some newer players build the quickest gov type they can and just recruit client rulers in every town. They are not neccessary in every town, and building them for all your armies quickly leads to a real economic drain.

    My post was all about planning out your government choice rather than randomly assigning them coz you don't understand what they do.
    It does, but that's also part of the roleplaying of being a non-imperial power for me. These are independent places that pay tribute, but have to support their own government and garrisons. When your heartland is somewhere as rich as Asia Minor, it doesn't matter so much, but I'd imagine other regions are more problematic if you have a lot of client rulers.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #34
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: AW: Re: Questions about the economy

    Quote Originally Posted by QuintusSertorius View Post
    It does, but that's also part of the roleplaying of being a non-imperial power for me. These are independent places that pay tribute, but have to support their own government and garrisons. When your heartland is somewhere as rich as Asia Minor, it doesn't matter so much, but I'd imagine other regions are more problematic if you have a lot of client rulers.
    True, but the OP was mostly about having difficulty with finances. Roleplaying tends to be self inflicted limits normally so is best for a player with more skill in the game. I was explaining from a totally gamey perspective. But yes, some factions were very unlikely to expand territorially and would instead impose a sort of vassal state upon their conquered foes.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  5. #35

    Default Re: AW: Re: Questions about the economy

    Quote Originally Posted by QuintusSertorius View Post
    On a related topic to the main, is there any rhyme or reason to how good or bad harvests are (and thus farming incomes, which seem very variable)?
    It's a random number script. Just like irl (at the time at least).

  6. #36
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: AW: Re: Questions about the economy

    Quote Originally Posted by rotten View Post
    It's a random number script. Just like irl (at the time at least).
    Also farming incomes are so low in EB because income is linked to pop growth (which has been reduced). Therefore its not really a major variation in the early game and by mid to late game there is so much money available in terms of trade and mining and tax that farming still plays a relatively minor role, at least the variation won't do anything unless you are running so close to the line...but thats uncommon and possibly poor gameplay in the light of the randomness.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  7. #37
    Member Member Cincinnatus Johnson's Avatar
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    Default Re: Questions about the economy

    As a long-time lurker and occasional poster I wanted to thank Yarema for asking a good question and thank everyone else for giving up some good ideas. I seem to be in a similiar position of having expanded rapidly then felt the pinch of fiscal reality. When I start my next campaign I'll bare these suggestions in mind.
    Thanks again.
    CJ

  8. #38

    Default Re: Questions about the economy

    Sounds like the Celtic Lesser king (and his bodyguard) should be able to deal with most typically small pop-up rebel brigand stacks all by himself, without any help from other garrison troops. If he can kill, say, 3 units of Celtic Levy Spearmen by himself, for instance - outnumbered 6 to 1 on the battlefield! - then he's a good investment.

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