Results 1 to 13 of 13

Thread: Red Orchestra: Heroes of Stalingrad announced!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Red Orchestra: Heroes of Stalingrad announced!

    Quote Originally Posted by Mailman653 View Post
    People who buy RO thinking it's another COD clone drop like fly's in MP It's that niche that makes the game awesome, it's been around so long every one on there already knows how to play and what to expect. Rarely have I seen people complain during a match "oh in COD I could do this...." "in DoD we can drive that...".
    Free weekends are always fun for that very reason.

    Although as I almost always play German, its quite disheartening to hear some new guy shoot out an MG42 after about 10 seconds of continuous fire. "Whys my mg sound diff guyz?? I cant hit nothin!"

    Either you like the game, or you don't.
    I agree and I like it that way. It limits sales though. Small gaming houses that find success always struggle with the potential money to be made by simplifying things. Look how intricate the STW battle engine was compare to M2TW, for example.

  2. #2
    The Usual Member Ice's Avatar
    Join Date
    May 2005
    Location
    Northville, Michigan
    Posts
    4,259

    Default Re: Red Orchestra: Heroes of Stalingrad announced!

    Quote Originally Posted by PanzerJaeger View Post
    Free weekends are always fun for that very reason.

    Although as I almost always play German, its quite disheartening to hear some new guy shoot out an MG42 after about 10 seconds of continuous fire. "Whys my mg sound diff guyz?? I cant hit nothin!"
    "Why is my mg smoking and sound weird?!"



  3. #3
    Lurker Member Mongoose's Avatar
    Join Date
    Apr 2005
    Location
    USA
    Posts
    1,422

    Default Re: Red Orchestra: Heroes of Stalingrad announced!

    I've only played it for a few hours, but I noticed some inaccuracies. For instance, you can't mantle over anything. So if you run into a picket fence, you have to just walk around. I'm also pretty sure that tanks get stopped by fences too (and not only the ones that are actually supposed to stop tanks). Still, it seemed like a really cool game; even though I was really bad at it I found it much more enjoyable than Call of Duty. I just think that having a new engine with destructible terrain, etc, would give it much more potential for realism.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO