It's a strange situation, to be sure. The current situation is pretty much the polar opposite of the last few TW games. In those games, the AI never made peace with the player, no matter what. In ETW, the AI seems perfectly happy to make a fair and reasonable peace, but only with the player and never with other AIs. This results in nations getting wiped out quickly, which results in 'blobbing' (as it is called in Europa Universalis) whereby a few nations become gigantic. While this in itself would make the game very difficult when those nations were at war with the player, their tendency to make peace with the player negates a great deal of their threat. More refinement is certainly needed.
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