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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default mid-game AI passivity example

    Here's an example of AI mid-game passivity and the broken diplomatic engine. I am playing as the British. After having soundly beaten Cherokees, I made them into my protectorate, leaving them with Orleans and North Louisiana (they had conquered those themselves) + gifted them Texas.

    They are my protectorate, but they're still at war with Spain (for taking Florida early in the game). Here's the onion: still about 30 years after I have gifted Cherokees Texas (giving them straight access to Mexico), they have done absolutely nothing about the unguarded Spanish province next to them... And we all know how active Cherokees are at the start of the game. It seemed, like something/someone had suddenly made them tame and lame.

    I would understand that if they were bankrupt by paying me the protectorate fees. Far from that: they have 3 full stacks roaming their countryside + I've given them all the latest techs + cash bonuses every once in a while.
    Last edited by Slaists; 05-03-2009 at 21:56.

  2. #2
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: mid-game AI passivity example

    Well if this was a simlation I could see their point.

    You've essentially handed their ass to them using musket lead, European tactics, guy's on horses with a bad attitude and those bloody great iron things on wheels.

    To them it sounds like hell on earth when you attack and guess what...

    The Spanish over the road have all of the same stuff.

    I'm wondering if they get the feeling they could get their asses handed to them a second time?

    On the other hand, maybe one or two stacks could test out the Spanish resolve and see if they cave in like they were known to do back then.


  3. #3
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: mid-game AI passivity example

    Quote Originally Posted by AussieGiant View Post
    Well if this was a simlation I could see their point.

    You've essentially handed their ass to them using musket lead, European tactics, guy's on horses with a bad attitude and those bloody great iron things on wheels.

    To them it sounds like hell on earth when you attack and guess what...

    The Spanish over the road have all of the same stuff.

    I'm wondering if they get the feeling they could get their asses handed to them a second time?

    On the other hand, maybe one or two stacks could test out the Spanish resolve and see if they cave in like they were known to do back then.

    Well, it's not like it would have been the first time for these Cherokees... They've tested the musket lead, European tactics, guy's on horses already... On the very same Spanish in Florida (Cherokees prevailed); on 13 colonies (Cherokees took most of them over before I retook the provinces) and the French (they were at war with them too...).

    So, dunno...

  4. #4
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: mid-game AI passivity example

    The Cherokee are very aggressive in the early game but I have noticed once they have suffered a major defeat they change to a defensive posture.

    I don’t know if there is a time limit on how long they do this or if it is permanent.

    It is reasonable if the AI chooses to defend what they have rather than risk being eliminated. You might check with some of the modders to see if there is scripting dealing with the issue.


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  5. #5
    Member Member Dradem's Avatar
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    Default Re: mid-game AI passivity example

    I noticed that most Native american tribes only attack certain Provinces when they have these they stop and defend, even when I started funding them in one campaign fighting the British
    New lords, new laws

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  6. #6

    Default Re: mid-game AI passivity example

    i wonder and theorise that this is actually due to being your protectorate.

    im my Vh/Vh Poland game i gifted my protectorate saxony massive amounts of land till they owned most of central europe, despite this and despite having Massive armies sitting bout they wont attack any1 even when i bring them into alliance wars. its quite odd. they had like 2 stacks sitting next to a french town when i declared and brought them in and they did nothing.

    Just my 2 Cents

    cheers knoddy
    "How come i cant make friends like that"
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  7. #7
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: mid-game AI passivity example

    Quote Originally Posted by knoddy View Post
    i wonder and theorise that this is actually due to being your protectorate.

    im my Vh/Vh Poland game i gifted my protectorate saxony massive amounts of land till they owned most of central europe, despite this and despite having Massive armies sitting bout they wont attack any1 even when i bring them into alliance wars. its quite odd. they had like 2 stacks sitting next to a french town when i declared and brought them in and they did nothing.

    Just my 2 Cents

    cheers knoddy
    Hi knoddy, I am playing as Ottomans now and the Crimean Khanate proves there is nothing 'generic' in the protectorate design that would prevent them from expanding. at the start of the game, I helped the Khanate out with Russians, by conquering Kiev for them + a few years later I gave them Galicia. I created a small monster... 10 turns later they took Lithuania (on their own) and are besieging Warshaw now. It's all within the first 25 years of the game though. Who knows, probably soon Khanate will go passive...
    Last edited by Slaists; 05-05-2009 at 14:31.

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