artillery are almost always my most valuable units. I always produce those, even when I have only fixed artillery only. Just last night I played a battle where 2 units of demi cannons racked 200 kills each. why? well because I attacked enemy horse with my cavalry and enemy infantry was forced to react to my falnking attempt. my demi cannons kept firing directly on the flank of the enemy infantry.
of course, i spend a lot of time looking at what my cannons are doing; say the enemy tried to attack the cannons twice; i was fast (or lucky) enough to see that in time, change ammo to canister, engage one of the attacking units in melee and devastate another one with 8 cannon canister salvo.
i think the greatest problem with artillery is that at the beginning of the game the cannons are nothing more than big bad muskets. you have to have a lot of them pretty close to the enemy to make any sort of impact..
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