There are several threads on this topic and this is NOT just another one.
It is embarrassing to say that only now have I put 2 and 2 together but it is an undocumented feature.
I have seen it. I have talked about the result of running out the timer. I have wondered why the AI never gives ground with even a single unit that is obviously just a scout.
Well….
Most of you know that the enemy takes casualties when you run out the timer. Withdrawing from battle early also results in more casualties.
The AI knows this and there fore to minimize losses does not withdraw.
At some point in development this was implemented but not brought to the publics attention. Perhaps the AI withdrew too often seeing no point to the battles. It is hard to say, but the casualties are clear proof that it is there.
I don’t know if it should be there or if it needs changed. I am not so keen on fighting every battle but retreat does not seem to be a good option either. Perhaps it effects unrest and prestige as well, I some how think that it must.
Any other opinions out there?
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