This is what happened in the end in my previous Game: Click here. Story Kind of follows on a little bit though not really linking.
100 years ago, a Chaos relic was found on the planet of Gamrom. Brother-Captain Taka took the Tainted relic to Cadia but was caught in a warp-storm and nothing has been heard from them ever since. It has been assumed that the Space Marines were lost in the Immaterium. However in the Totawa system, there were rumours that the lost Chaos Relic has been found on the planet of Tavern.
The Blood Ravens 3rd company, led by Captain Gabriel Angelos, came to investigate and retrieve this relic. After several weeks of searching the planet, the relic was found and now the Captain had to lead his squad to the extraction point...
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Captain Angelos: "Squad, now that we have the relic we need to make our way back to the spaceport in the city of Gamorg. It will take us several days to get there. We make camp tonight and further our travel tomorrow. Get some sleep everyone."
Our story tonight starts here...
Finally back from being busy in RL, and now its my turn to host a small mafia
Based on the same theme as Tainted Evil, but a mafia edition.
My first mafia game, so I hope everyone can join
This will be a standard Mafia game, with a few twists which i will explain below.
Game Rules:
Standard mafia rules. No PM reveal/quoting when dead, no screenshots and no private reveals. Everything else is fine including "no vote".
Remember the vote and unvote rules aswell.
Extra feature:
There will be 2 major twists in this game:
First is that everyone will have a role and just like my last games some roles can be customised from a given selection. This will determine how the team will do in the next part.
Second is the major twist which i hope will encourage everyone to participate more.
During the night phase after all the actions have taken place, the Squad (all the players) will have a chance of being ambushed. If an ambush is successful then a player will be killed randomly. However not all is doom and gloom.
Each player will have an effect on this ambush. Everyone will have a battle rating and all living players will have their rating added up to give a number. When this number is above the "ambush threshold" the team will successfully defend themselves from an ambush and no one will be killed. However, when this number comes below this threshold, then a successful ambush will take place and the above will apply.
Most roles with special active abilities or passive traits will not contribute to the ambush threshold.
There will be two types of ambushes:
Close combat
Ranged combat
The rest will be explained in the role pm.
Roles
As mentioned, everyone will have a role and everyone is important due to the ambush feature.
There will be at least 1 mafia and at least 1 pro-town role. There may be other roles too.
Players may have abilities or passive traits. Most of these players will not contribute to the ambush, apart from one or two... or three.
Main emphasis is that everyone is important for the survival of the whole squad. So losing a player might have a big impact on the team.
Also, to add a bit of paranoia, there will be at least one convertable player
Thats all that I can think of at the moment, i will update if i missed anything
Looking for up to 15 players
Sign up (15/15) - Full sign-ups
Sasaki
Beskar
Greyblades
Shlin
Atheotes
Factionheir
Kazhaar
Capt BA
White Eyes
Beefy
ATPG
YLC
AVSM
Strawberry
Iskander 3.1
Replacements:
DiY
Split
Flax
Bookmarks