Well I think its about time to actually come up with a rule
*Ahem*
The espionage system
The most versatile method of war, Each turn you can ask for your secret services to concentrate on doing one fact finding mission, be it finding where the enemy is keeping its ICBN's or what cologne their chief of staff is using either way they will attempt to find out. Or you could just tell them to search for enemy spies which will add a bonus on to the spycatch score(I'll tell you later).
Each country will gain 2 ratings: espionage efficiency(1 to 5) and loyalty of population(-2 to 3).
Espionage efficiency is the main reference I will use to determine what dice roll you must get to succeed; If your score is 1 you will have to get a 6, if your score is five its a 2+, etc.
The country loyalty score is the modifier that tells me how much chance that your citizens will report enemy spies if they find them I.E. how many points are taken off of the dice roll. A need score of 2+ can be converted to a 5+ by having a population happy enough to give you a score of 3 in the same way that a score of 3+ can be converted to a 2+ by a disgruntled and rebellious population.
I hope this makes sense. If you see a problem with this tell me so it can be corrected before I put it onto the OP.
Bookmarks