Quote Originally Posted by Slaists View Post
I think, you you said it clearly yourself: you're making 10,000 to 14,000 PROFIT per turn in 1725. That's more than enough in my opinion. Actually, in my GB campaign I was making close to 50K in turn profits around 1765... and I had around 500K in my treasury post patch 1.2... Ok, not millions as before the patch, but 500K is still sufficient to take a player through decades of total war with no trade whatsoever. My 2 cents: the new econ system is fine.
Broadly, I agree with you Slaists. I find v1.2 much more fun -mostly due to the changes that have cascaded through from the changes to economy. I'm not however too fond of a system that doesn't operate in a way that is rational or bounded by realism.

Your point regarding my (lack of) control of goods is a good one, but if the appetite or size of the market is such a vital issue (as it could be), it would be much more accessible and user-friendly for such things to be explained in the game (a tool tip explanation would do). Especially as this game is as much about the economics of empire as the conquest required to enable it.