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Thread: Happiness Buildings

  1. #1

    Default Happiness Buildings

    Does a university make your entire population unhappy, or just the province it is in?

    Likewise, does a pleasure garden affect the whole empire or just the area?

    Thanks

  2. #2
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Happiness Buildings

    As far as I can tell they are province specific.

  3. #3
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Happiness Buildings

    The pleasure palace definitley only affects the region in which it is. I'm not sure if or to what extent "clamour for reform" can figure in settlements without a school/college/university, it would depend on government type and techs though.

  4. #4
    Member Member anweRU's Avatar
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    Default Re: Happiness Buildings

    Clamor for reform affects only regions with the university line of buildings. It will not affect other regions.

    All buildings have regional effects. AFAIK, there isn't a single building with a global happiness/ unhappiness effect.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  5. #5

    Default Re: Happiness Buildings

    This is slightly off-topic but is the research bonus from Royal Observatories regional as well?
    Last edited by Miracle; 05-13-2009 at 21:12.

  6. #6

    Default Re: Happiness Buildings

    Miracle -- good question! I would like to know the answer as well!

    I am trying to figure out if "specializing" cities (all Civ IV) makes sense in ETW... or if I should just build whatever makes sense at the time when a new town emerges.

    The only thing I can figure so far is finding regions with no trade resources to build ship builders is a good idea.

    But is it worthwhile to have one region concentrate on schools, and others on workshops? Or better to spread them out?

  7. #7
    Member Member anweRU's Avatar
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    Default Re: Happiness Buildings

    Unless you are building schools in North America (where the populations are very small and repression is high), build schools in regions with 4- or 5-slots & have at least one accompanying religious building (level 3) to help keep the populace happy.

    Inns make sense only for republics IMHO, giving +5 bonus to both middle & working classes. Otherwise, nobles only get a maximum of +2 out of an inn. A religious building will not only convert the populace, reducing religious unrest to 0, but it will ultimately give +3 religious happiness to all population groups at its highest.

    Also, I would build only one school per region, except for your capital if you are playing Poland, Russia, GB, France and possibly Spain. Those can take two schools, as they have lots of cities that pop up, so you can add religious buildings or inns to balance the unrest.

    I have a habit of knocking down schools from captured major nation capitals - reduces the initial unrest, and has economic benefits in that those tend to be prosperous/ wealthy towns, more suitable for industrial purposes.

    I have to date used a maximum of 7 universities in any campaign. That will allow you to research ~90% of the techs by 1750, even post-patch 1.2.
    Last edited by anweRU; 05-14-2009 at 00:08.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  8. #8

    Default Re: Happiness Buildings

    Alright I've figured it out. According to this, Empiricism increases research_rate_mod by 5, which means a 5% bonus to global research. According to this, Royal Observatories increase research_rate_mod by 10, which which means a 10% bonus to global research. However this is pre-1.2 information so we don't know whether CA corrected it to the proper 4%. But it nonetheless appears to be a global effect. This is good news for any faction capable of obtaining lots of 4/5 slot cities by the mid game.

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