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Thread: Beware the Inuit

  1. #1
    Hope guides me Senior Member Hosakawa Tito's Avatar
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    Default Beware the Inuit

    In my GB campaign I wiped out the last French Colony on NewFoundland around 1735. Several turns later the Inuit declared war on me. Unlike their Huron cousins who have only tried raiding the Moose Factory a few times, these warriors are agressive. Two seasons after the declaration of war two half stacks of Inuit crossed the land-bridge into NewFoundland and took the capitol from my depleted and unreinforced garrison. Is Quebec next? One if by land, two if by kayak?
    "He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*

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    Member Megas Methuselah's Avatar
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    Thumbs up Re: Beware the Inuit

    Haha, wow. These boys are hard-core.

  3. #3
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Beware the Inuit

    Indeed. I've had my bad share of experiences with the eskimos.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

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    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Beware the Inuit

    I have had them declare war on me but they never showed up. May be I was lucky.
    Tosa Inu

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    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Beware the Inuit

    Quote Originally Posted by Monsieur Alphonse View Post
    I have had them declare war on me but they never showed up. May be I was lucky.
    I'm hoping the same happens to me -having just replicated Hosakawa Ito's situation.

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    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Beware the Inuit

    Quote Originally Posted by alh_p View Post
    I'm hoping the same happens to me -having just replicated Hosakawa Ito's situation.
    Park a sloop on the land bridge and you will be save. Unless they have first rates canoe's with 100 guns.
    Tosa Inu

  7. #7

    Default Re: Beware the Inuit

    Uh oh! In my French campaign, the Intuit & Huron both DOW'ed me early in the campaign, but have yet to do anything. For a while, I had some infantry garrisoned at Quebec, and a sloop parked at the Newfoundland land bridge. But eventually, not seeing any war parties appearing from the north, I sent the infantry to bolster my colonial army, and assigned the sloop to ferrying agents from NA to Europe.

    I guess I need to consider myself warned! Who knew those eskimos were such a threat? Also, do they also fight shirtless? I've been waiting to fight an native american army on a snowy battlefield to see if this is still the case.

  8. #8
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Beware the Inuit

    Quote Originally Posted by Flavius Gonzo View Post
    Uh oh! In my French campaign, the Intuit & Huron both DOW'ed me early in the campaign, but have yet to do anything. For a while, I had some infantry garrisoned at Quebec, and a sloop parked at the Newfoundland land bridge. But eventually, not seeing any war parties appearing from the north, I sent the infantry to bolster my colonial army, and assigned the sloop to ferrying agents from NA to Europe.

    I guess I need to consider myself warned! Who knew those eskimos were such a threat? Also, do they also fight shirtless? I've been waiting to fight an native american army on a snowy battlefield to see if this is still the case.
    Yup, they still fight shirtless even in the snowy expanses of Newfoundland. That's how real men do it!

    I didn't realize 'parking a sloop on the landbridge' still worked in ETW. Next time I'll do that rather than garrisoning Newfoundland.

  9. #9
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Beware the Inuit

    Quote Originally Posted by Slaists View Post
    I didn't realize 'parking a sloop on the landbridge' still worked in ETW. Next time I'll do that rather than garrisoning Newfoundland.
    I think you don't actually have to park the ship on the bridge, just have the bridge within your fleet's intercept range. The same applies rule when trying to land an invasion force -you can't if the enemy has a fleet covering the coast line with it's intercept range.

    The defending/covering fleet has to be chased off to enable you to land ships.

    I think that fleets at port can also cover prevent landings in this way, which can be a pain if there's not much coast to land on, e.g. the pirate islands, Malta or Gibraltar.

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    Member Member anweRU's Avatar
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    Default Re: Beware the Inuit

    That is correct. Fleets in ports can also stop you from landing. You need to use a more powerful fleet to pass the intercept zone.
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  11. #11
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Beware the Inuit

    Quote Originally Posted by alh_p View Post
    I think you don't actually have to park the ship on the bridge, just have the bridge within your fleet's intercept range. The same applies rule when trying to land an invasion force -you can't if the enemy has a fleet covering the coast line with it's intercept range.

    The defending/covering fleet has to be chased off to enable you to land ships.

    I think that fleets at port can also cover prevent landings in this way, which can be a pain if there's not much coast to land on, e.g. the pirate islands, Malta or Gibraltar.
    Now that I am paying attention to it: this feature seems inconsistent. On one occasion a militia unit marching across a land-bridge in the Carribean could not land on the island with the harbor because there was a pirate ship sitting in the harbor. This seems to align well with 'zone of influence' stopping someone using a land-bridge.

    However, on another occasion, when there was a whole pirate fleet sitting in the very same harbor, the same militia unit could march across the land-bridge and kick the pirates out just fine.

  12. #12
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Beware the Inuit

    Sometimes it works and sometimes it won't. In my French campaign id did wonders, not only against the Inuit but also against the Iroquois. You can park two ships between them and you one those land bridges.

    But. Just as thought that I had discovered the biggest exploit ever, it didn't work. I noticed in my Swedish campaign that the Danish army was deployed at the start of the game outside Copenhagen on the Danish mainland. I parked my fleet on the land brigde and moved my army to wards their capital. Then I hit end turn. Oh boy. The Danish army magically transported itself into its capital, bypassing my fleet. So my super genius evil plan to defeat them in two turns failed miserably.
    Tosa Inu

  13. #13
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Beware the Inuit

    Quote Originally Posted by Monsieur Alphonse View Post
    Sometimes it works and sometimes it won't. In my French campaign id did wonders, not only against the Inuit but also against the Iroquois. You can park two ships between them and you one those land bridges.

    But. Just as thought that I had discovered the biggest exploit ever, it didn't work. I noticed in my Swedish campaign that the Danish army was deployed at the start of the game outside Copenhagen on the Danish mainland. I parked my fleet on the land brigde and moved my army to wards their capital. Then I hit end turn. Oh boy. The Danish army magically transported itself into its capital, bypassing my fleet. So my super genius evil plan to defeat them in two turns failed miserably.
    Could it be that you had parked your fleet so that the Danish were already WITHIN the fleet's circle of influence? It seems, that once a unit is already inside the area of influence it can move through without being intercepted.

  14. #14

    Default Re: Beware the Inuit

    As soon as they declared war on me, I slapped a fort up in Newfoundland to protect any industry. They attacked several times but that depleted their units and I was able to counterattack. Thankfully, I had not had Newfoundland long when they attacked. I still had most of the units there.

  15. #15
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Beware the Inuit

    Quote Originally Posted by Slaists View Post
    Could it be that you had parked your fleet so that the Danish were already WITHIN the fleet's circle of influence? It seems, that once a unit is already inside the area of influence it can move through without being intercepted.
    I think your are right. There goes my evil plan.
    Tosa Inu

  16. #16
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Beware the Inuit

    Innuits generally fail and die in all the campaigns I have played. Only in one game they managed to actually gain the province west of it from NPC Britain.
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    Member Member anweRU's Avatar
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    Default Re: Beware the Inuit

    Quote Originally Posted by Monsieur Alphonse View Post
    But. Just as thought that I had discovered the biggest exploit ever, it didn't work. I noticed in my Swedish campaign that the Danish army was deployed at the start of the game outside Copenhagen on the Danish mainland. I parked my fleet on the land brigde and moved my army to wards their capital. Then I hit end turn. Oh boy. The Danish army magically transported itself into its capital, bypassing my fleet. So my super genius evil plan to defeat them in two turns failed miserably.
    It worked in my pre-patch Swedish campaign, but I had captured Copenhagen on turn 1. I loaded my units from Stockholm and the army in the country side, disembarked at my trade port, captured Copenhagen, and then parked the fleet on the bridge. Then the Danish army went on the AI's usual raze & pillage mission...
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