
Originally Posted by
mkeogh
Wow! Did we get the same game?
I personally think the CAI and diplomatic engine in ETW are beyond question the worst of any TW game, and I've been playing them since Shogun.
As others have stated, ETW's CAI simply cannot handle this complex new map. It's really struggling with it.
It can't manage the economy so it's often bankrupt or on the point of bankruptcy. (By early mid-game in almost all of my campaigns my nation is terrifying and spectacular while the AI nations are meagre and destititute.)
Diplomacy is completely broken. The AI nations don't use it amongst themselves: they don't declare peace, they don't make new alliances or protectorates, and they don't max out their trade routes. Instead they declare wars on their friends, on their sole trading partners, and regardless of how many other wars they're currently fighting. And they will stay at war until one nation is eliminated or the game ends. I don't think 90+ and 80+ year wars were common in the 18th century. They also declare wars that they can't even fight, let alone win!
The result of the AI continually shooting itself in the leg due to its inability to handle or use the economic and diplomatic engines is that the AI nations are turned into easily conquered weaklings. Eventually, I'm the only one doing anything on the campaign map while the AI nations are struggling just to survive.
The overall campaign AI is dismal. It's completely confused by what it should put into garrison and what it should put into field armies. Thus, it often puts too many troops into garrison or none at all. And it fails to build proper field armies that can actually threaten the player. As a result on the battlefield the player almost always has more and better troops, and a player with more and better troops on the battlefield simply cannot lose!
Further, the AI is completely inept on the strategic offensive. It often resorts to raids which is a completely pointless feature: doesn't hurt a region's economy, does minimal damage to the town, and provides no benefit to the raider. A human player won't waste his time on it. Instead the human player builds up a large army and either attacks the region capital or uses the nice exploit of sitting in an outlying town to let the town's garrison come to him. The result is that player gets bigger and stronger with an accumulation of provinces and wealth. Meanwhile the CAI is sending pathetic little stacks (often consisting solely of artillery units) to raid outlying towns and where they are quickly stomped out by an annoyed human player. Oh, the AI doesn't know how to retreat so it fights every battle no matter what the odds resulting in tiresome "whack-a-mole" battles. Basically, no AI nation can win this game! So the player is in a non-competitive environment- it's just a matter of WHEN the player will either win or quit out of boredom.
The pathfinding is atrocious. AI armies and navies routinely get stuck on the campaign map. (I quit my last campaign when I realized that I could easily crush Russia because most of its army was stuck in West Prussia alongside that bridge. The AI also struggles with landbridges.
Then you got the problems of the AI treating each individual province as a seperate fiefdom. It won't move armies from one friendly province to assist another friendly province. I don't know how may times I've witnessed a tiny AI raiding army burn down a province while in an adjacent province a full stack army does NOTHING to assist one of its OWN beleaguered provinces. Nor will the AI move an army from a neighboring province to relieve a siege.
Then you got all the new features that CA introduced with ETW that its AI simply cannot handle. My "favorite" is the hostile fleets entering a port: AI army ejects hostile fleet from port, AI moves its army out of the port, and hostile fleet immediately moves back into the port. And this process repeats the next turn and the next and the next.... I've seen the above scenario in almost every campaign I've played. Oh, sometimes the AI won't even bother ejecting a hostile fleet from one of its ports so that a single ship will stay in a port for decades stopping trade and prohibiting shipbuilding.
Then you have naval transport. ETW wasn't released with an AI capable of using naval transport. It was only AFTER the game was released that CA started programming AI naval transport, but then discovered it was tougher than they anticipated. So we have a game where AI use of naval transportation is rare to non-existent. Thus, playing the British or the Marathas is a complete joke (even more so than the other factions). Further, AI controlled Britian is completely neutered due to it being stuck in its homelands. The AI also doesn't know how to use the "theater" feature so that the Carribean is the personal playground of the human player and India the Maratha's little sandbox.
I don't think the above issues are "annoying idiosyncracies," but serious CAI issues that almost completely ruin the game. I want to fight big, important battles against powerful opponents, not stomp-out pathetic little stacks from bankrupt nations in repetitive, cakewalk battles. Unfortunately, the later situation has been my experience with ETW. I started campaigns as France and Sweden under the 1.3 patch and have shelved both of them because the CAI is so abysmal that completely ruined any immersion.
I do dream of how much better ETW would be with a much more simplified map. ETW with its breathtaking battles and improved BAI (I think its better than RTW's and M2TW's) might have been a classic with a "Risk-Style" map- no more whack-a-mole battles, no more pointless raids, no more pathfinding issues, no more problems with the CAI having to choose between units in garrison or in field armies, but lot's of big battles (which the AI could sometimes win just on sheer strength of numbers) that emphasize ETW's biggest strength- it's battle engine!! However, that's just wishful thinking and I have to hope that future patches will alleviate some of the above issues, but that's probably just wishful thinking too. And that's saddest thing about ETW.
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