I already alluded to this in another post in this forum, but the two big changes TROM makes that I like are - less lethal long range musketry and much more accurate artillery. It does improve some other facets of the game (cash infusions to AI nations, etc), but I played vanilla and was doing just fine.
Shrug. I can dig out a bunch of threads from people who disagree with you. Not that it would help - you've got an axe to grind and no amount of fact or logic is going to get in the way!Amphibious assaults in ETW are rare to non-existent which was NOT the case in previous TW games.
The AI does make peace. Just not very often. For the same reason in 1.3 it doesn't make peace with the human very often. They chose to make the diplomacy highly dependent on relations between the two countries and when war and territorial expansion can result in something like -200 relations, it's going to be hard to make peace. Things were different in 1.2, making it clear that this was a _choice_ by CA. They may find later it was a bad decision (I hope so), but what you're complaining about is not relevant.Further, when I'm talking about the AI not using diplomacy I'm NOT talking about the player being able to squeeze a deal out of the AI, but that the AI nations are not using it amongst themselves which is a FAR bigger problem and something I made very clear in my first post.
See this is what I mean about you comparing the AI to human behaviour. A human player will do this because frankly the human player, end game, is going to take over the entire world anyways. In real history, nations did not make trade agreements with every nation they were at peace with. In fact, quite the opposite - mercantilism was still a favoured trading philosophy in the 18th century - and the idea that trading, while it may benefit you, but would benefit your trade partner relatively more is something that was long recognized by whoever the dominant trading nation of the time was. So they often did NOT trade with a nation that may have wanted to trade with them.This was NOT the case in previous TW titles. The AI nations in ETW is not making peace amongst themselves, not maxing out their trade routes with each other, and not making new alliances. It's killing their economies and killing the game!
But none of that matters, because a human player always maximizes trade agreements and you, regardless of your protests otherwise, expect the CAI to act like a human.
A human player would, of course, request a trade agreement with everyone its not at war with. To the point that if that's how you really feel, we ought to just remove the "Request Trade Agreement" option from the diplomacy menu since you feel all AI players should act like humans and trade agreements should be implicit with peace.
If you think they can't make the AI perform a tactical retreat you're kidding yourself. They _chose_ not to allow it, for whatever reason. Perhaps to shut up your other half, all the other people who endlessly complained about chasing little raiding armies all over the place and how annoying that was? Now there's a thought.(Well, at least, the vanilla version, maybe not the modded version that you're playing.) The AIs of ALL previous TW games were able to do the above. Further, the AI knew how to retreat in all previous TW games (in STW and MTW the AI even knew how to make tactical retreats), but not in ETW. I actually had to fight a battle in which 12 men attacked my 1000+. Of course, I auto-resolved and suffered over a hundred casualties! Also, you keep ignoring my statements about ETW's AI treating each province as a seperate country which was NOT the case previously and is HUGE problem with the game.
Thanks for the condescension.
No problem. It only took one response from you to realize that you're really angry and not likely to be persuaded by rational discourse. Embarassing you won't change your mind either, but it might make you think twice before listing all the reasons CA is evil, bad and should be punished for their insolence.
If you don't want them to add any features the CAI can't handle and your position is also that the CAI is totally broken and can barely stand on its own two feet what other conclusion should I draw? Obviously it's exaggerated to make a point, but the point stands.I never said anything about CA halting ALL progress. (You just looooove "the strawman", don't you!) For the record, I love ETW's battle engine which I've mentioned before so don't pretend I didn't say it. The battles are gorgeous and undoubtedly CA's best work of any game of the series. Who is to say that ETW would not have sold the same or even more units with this battle engine and a refined and updated version of the earlier "Risk-Style" maps? Afterall, it's been the battles that have been the showpieces of the TW series and the new candy definitely moves units. Combine this battle engine with a decent CAI that can work within its map and CA would have a classic on its hands. That's what I mourn about this game- so close, but so far away.
Okay so the obvious solution was for them to what... ? Roll back the campaign map back to the Risk style map because you don't think they should be allowed to release features that the CAI may not perfectly handle? Or just keep the campaign map there without any progress - progress that I will say personally I really like - until they can perfect the campaign AIs ability to manage it (eg never)?Omnipotence wasn't needed for CA to be aware that its CAI would struggle with ETW's map. RTW and M2TW both fully illustrated the problems the CAI were having with these free-style type maps.
I hate to break it to you, but to plenty of consumers, myself included, the CAI handles reasonably well. Well enough to play and enjoy the game. Is it perfect? No. Does it react how a human would react? No. Are either expectations reasonable? No. Am I willing to shell out $60 for the game, CAI and all? Absolutely. Has CA done its job in providing me what I consider value for my money? Yes. The number of hours I"ve spent on ETW would cost me about $5000 in movie tickets, for the equivalent entertainment level. I'm certainly appreciative of the value in ETW and other video games.
Yes, they're evil and they thought about this very scenario and decided to screw the consumer. Yes.So it wouldn't have taken much to figure out that adding more features to the campaign map would make things even tougher on the AI. Yet CA pushed forward. Also, CA knew about these CAI issues prior to release because a blind man can see them in the dark. I just wish CA had used some common sense during testing: if they saw that the AI couldn't handle a new feature then get rid of it or find a workaround. Maybe some people would have been ticked off if one of their favorite "features" (exploits) was taken away, but ETW would have been a better game for it. I'd far prefer a simpler but more challenging game than having a game full of features that I can use but the AI cannot. Basically, CA reached beyond their AI designing capabilities for this game. One may applaud the ideas and effort, but it simply didn't work and ETW suffered for it. And, unfortunately, I don't think CA will be able to ever get their CAI to function well within ETW's map- it's too complicated and CA has no record of vastly improving their AIs through patching or an expansion. I'd love to be proven wrong! Sadly, however, I think ETW will be the PC game version of "A Bridge Too Far."
That's a shame. The sheer voulme of your irrational rantings has almost given me enough source material to complete my new book. I just need a few more posts from you to finish it off and we can probably even swing a movie deal.Anyway your disingenuousness, strawman arguments, and condescending insults has convinced me that our little debate is at an end. You obviously cannot debate without resorting to such tactics so what's the point of continuing? If you want to keep stating how wrong my impressions of the sorry state of ETW's CAI are and rail about my "ignorance" of the software development world then go right ahead. However, I've never enjoyed someone p%ssing on my back and telling me it's raining, and that's what your defense of ETW's CAI feels like (especially since you're not even playing the game with it!)
Bottom line? Yes there are problems with the game. Was there nefarious intent of some sort at CA to extort you out of your hard earned $60? No. Is it playable? Certainly. Is it worth $60 or whatever you paid for it? That depends on you doesn't it? I certainly found plenty of value in my ETW purchase. Your mileage may vary.
Bookmarks