Results 1 to 29 of 29

Thread: Are bayonet techs critical in early game?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Are bayonet techs critical in early game?

    Does the attack value increase when a unit gets bayonet's?. In M2TW you could get extra 6 attack points if you retrained a unit at a swordsmith guild. I wonder what the effect of bayonet's and the tech bayonet drill is on the mêlée capability.
    Tosa Inu

  2. #2
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Are bayonet techs critical in early game?

    Quote Originally Posted by Monsieur Alphonse View Post
    Does the attack value increase when a unit gets bayonet's?. In M2TW you could get extra 6 attack points if you retrained a unit at a swordsmith guild. I wonder what the effect of bayonet's and the tech bayonet drill is on the mêlée capability.
    You sure it was +6 attack bonus from a swordsmith guild in MTW2? Sure you were not playing a mod? I always thought it was +1 attack in vanilla.

    Attack value is supposed to go up +2 once bayonets are fixed. Further bayonet techs increase charge value.

    +2 attack is easily achieved through the troops gaining experience (and you gain defense too). It is possible that bayonets bring extra + to attack against cavalry, but that has not been spelled out anywhere by CA. To me it seems, the big counter-cavalry bonus is embedded in the square formation no in bayonets themselves.

  3. #3
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Are bayonet techs critical in early game?

    Quote Originally Posted by Slaists View Post
    You sure it was +6 attack bonus from a swordsmith guild in MTW2? Sure you were not playing a mod? I always thought it was +1 attack in vanilla.
    It showed +1 extra attack but in reallity it was +6.
    Tosa Inu

  4. #4
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Are bayonet techs critical in early game?

    Quote Originally Posted by Monsieur Alphonse View Post
    It showed +1 extra attack but in reallity it was +6.
    Interesting, sounds quite unbalancing to me. But that's off topic here.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO