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Thread: Hyborian Age - Total War

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  1. #1

    Wink Re: Hyborian Age - Total War

    There are three factions left to work on, I hope to make a good amount this summer. At the moment I'm filling the unit rosters.
    Just sent in Cimmerian exclusive unit, the Ceitherne, great attack rating;
    but the Aquilonian general got too many mounted berserkers and so I'm going to lose this battle

    https://i94.photobucket.com/albums/l...a/00000039.jpg

    https://i94.photobucket.com/albums/l...a/00000041.jpg

    https://i94.photobucket.com/albums/l...a/00000040.jpg

    Cheers

  2. #2
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Hyborian Age - Total War

    Awesome screenshots Omar. Can't wait for the finished release.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  3. #3

    Default Re: Hyborian Age - Total War

    I can't set more than a tradable good for each region.
    Does anybody know if it's a hardcoded limit ?

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    Solved
    Last edited by OmarPacha; 06-24-2009 at 09:08.

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Hyborian Age - Total War

    So about how far along do you think you are, OmarPacha? Seems like you've gotten quite a bit done already. I'll be interested to see how it turns out!
    "MTW is not a game, it's a way of life." -- drone

  5. #5

    Default Re: Hyborian Age - Total War

    There's a lot of work left especially for the far east factions.
    The current project for the mod includes 10 factions:

    Aquilonians
    Cimmerians
    Stygians
    Hyrkanians
    Border Kingdoms
    Turan empire
    Zuagir tribes
    Khitai empire
    Kambujans
    Suntai Khanate

    Last 3 factions are completely new and I'm going to test how the mod works - with different cultures (In the original Viking Invasion we have only 2 cultures).
    Moreover, faction no.7 (Vikings) has two problems:
    - After some years, converts to Catholic religion
    - Can sail without a port
    This way faction n.7 is useless and must be changed or disabled.
    I have to test if it's enough to change the culture from Pagan to something else (just like in Hellenic TW) or if I need to
    hide the faction n.7 in the startpos file.

    If someone has already fixed this, I'd be glad to know how.

    Cheers
    Last edited by OmarPacha; 07-03-2009 at 11:23.

  6. #6
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Hyborian Age - Total War

    Lying low? There hasn't been much news for a few weeks. I'd like to know what's happening with the mod.

    I've always believed that changing the name of faction no.7 in the startpos would fix that problem i.e. changing FN_07 in faction declarations to something else. Although I just assumed this and I've never actually gotten around to testing it heh.
    If that doesn't work you might as well just hide the faction with a //.

    Keep up the good work.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  7. #7

    Default Re: Hyborian Age - Total War

    Yes, FN_07 must be hidden, thank You for suggestion. In Hellenic TW, FN_07 is a muslim faction and I believed that it was enough to skip hardcoded instructions. But I checked the 'Geometric era' campaign again and Lydians (FN_07) sail with no need of port.

    Now, I'm working on Kambujan units as I want to push in Burma War Elephant.

    More news and screenshots next week

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