There's a lot of work left especially for the far east factions.
The current project for the mod includes 10 factions:
Aquilonians
Cimmerians
Stygians
Hyrkanians
Border Kingdoms
Turan empire
Zuagir tribes
Khitai empire
Kambujans
Suntai Khanate
Last 3 factions are completely new and I'm going to test how the mod works - with different cultures (In the original Viking Invasion we have only 2 cultures).
Moreover, faction no.7 (Vikings) has two problems:
- After some years, converts to Catholic religion
- Can sail without a port
This way faction n.7 is useless and must be changed or disabled.
I have to test if it's enough to change the culture from Pagan to something else (just like in Hellenic TW) or if I need to
hide the faction n.7 in the startpos file.
If someone has already fixed this, I'd be glad to know how.
Cheers
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