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  1. #1
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Spy in the blue base!

    Quote Originally Posted by Greyblades View Post
    Eh, Grenades are great when your not on the receiving end but in games when you are fighting grenadiers they are annoying and can turn you into a swearing frenzy when it gets really bad.
    Yeah, it is quite annoying, but provided that it is balanced, noone complains about them. It sucks being in a clanwar where you have to pass through a small gate or hallway, and the defending team is doing "nade spam" (Continually throwing granades) and you can't do much but try to find them and kill them while they are throw the nades. Either that or you risk trying to cross the spot where they are throwing the nade at, and hope none of them explodes on time. If there is a weapon most people complained about in Enemy Territory was the Panzerfaust. It was basically a bazooka that wiped everything on its way. One of the best ever players with it was winghaven. Here's one of his fragmovies where he extensively uses it. You'll probably see a few nade kills. Compare the damage.
    https://www.youtube.com/watch?v=1XWuQwnUJ4E

    EDIT: It might be a nice idea to tell you that most ET clanwars are 6v6. Taking that into account, most of his kills take out more then half a team.
    Last edited by Jolt; 05-25-2009 at 00:07.
    BLARGH!

  2. #2
    Member Member Greyblades's Avatar
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    Default Re: Spy in the blue base!

    His sense of music is atrocious but yes that is impressive.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


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  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Spy in the blue base!

    Panzernoob! Panzernoob!

    I never played TFC but don't particularly mind not having grenades except as the demoman. Valve wanted to eliminate the ability of every class to get "random" kills by throwing stuff randomly, except for the demoman. I think it works well enough.

    And I don't think any of the updates have been balance-breaking. Perhaps balance changing - the medic unlocks make the class a little more survivable but not into some frontline warrior. The Pyro gets some new tools, mostly for ambushing better which is what the class was intended for. The heavy unlocks changed nothing - the natascha is basically an anti-scout spam weapon but not as useful against basically anyone else, the gloves are basically the same as the fists, and the sandvich trades a damage-dealing weapon for a survivability tool. The scout unlocks you might criticize a little, but the bonk juice is only good for distracting sentries, the force of nature isn't as effective as the standard shotty (though it is cool) and the sandman is balanced by eliminating double jump. The really good scouts play without unlocks.

    I think it's probably too early to tell how the sniper and spy unlocks change things (stupid new system ) but I don't think they'll drastically change anything. I challenge someone to provide a specific argument where unlocks have changed the ability of a balanced team working together to defeat an unbalanced or uncoordinated team, which is the point of the game.

  4. #4
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Spy in the blue base!

    Talking about ET clanwars, I just stumbled across the legendary entire clan kill made by potter against DSky in the Euro Cup Semi-Final (Basically, it's the Elite Cup), which was the best clan of its day (Before being supplanted by the first dignitas clan, which is the best clan ever to grace ET Euro Cups.

    https://www.youtube.com/watch?v=prL8...eature=related

    3 Thompson kills, then 3 kills from Artillery near DSky spawn and another 2 Thompson kills. In Euro Cup. Against DSky. Whoa, as TosspoT adequatly puts it.

    https://www.youtube.com/watch?v=cGbnbGkrdRw&NR=1

    This one is a nice intro trailer to ET.
    Last edited by Jolt; 06-01-2009 at 16:17.
    BLARGH!

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