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Thread: Dumb Diplomacy: I think I may have discovered the solution.

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    Member Member Didz's Avatar
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    Default Re: Dumb Diplomacy: I think I may have discovered the solution.

    Quote Originally Posted by Slaists View Post
    a few points: that 'friend-o-meter' is not how many + friendship points you get per turn but rather your current standing.
    Well I don't think it really matters whether its +35 per turn or +35, the point is that there was no logical reason for France to declare war on Spain, and at least three very good reasons not too.

    Quote Originally Posted by Slaists View Post
    Playing Spain on VH I never canceled my alliance with France (rather joined them in all wars with joy) and still in 1745 they have neither canceled their alliance nor attacked me.
    Good for you. We obviously have different playing styles. I chose not to get embroiled in a dumb and unecessary war. As you can see it damaged my reputation with France by a massive -22 points but not enough to make them unfriendly. Basically, the French need me far more than I need them and the 'Friend-o-meter' still reflects this fact.

    Quote Originally Posted by Slaists View Post
    I find that 'random' declaration of war quite sensible actually. Things do go wrong in international relationships in unpredictable fashion (in real life). I feel, that programmer you're angry at has coded it quite well this time around (not in the previous TW series). I, for example, have not canceled my alliance with France and I suspect, France randomly declaring war on me is quite unlikely (but still possible) whereas your cancellation of the alliance might have just made the odds of such occurrence (DOW by France) a bit higher. It's not assured 100% that they will declare war on this turn or that, but they just might.
    Well I think thats covered perfectly by the 'Friend-o-meter' and the obvious situation that France is in. I'm sure no sensible human player would would declare war on its most powerful neighbour and sole remaining trade partner when its surrounded on all its other borders by enemies and blockaded by a powerful British fleet.

    The fact that it didn't happen after I reloaded confirms that it was a 'Random' event, but I fail to see anything that could be considered 'sensible' about it. In fact, to my mind its 'total non-sense' which was why I took the trouble to go back and check.

    Surely, if there was any sense behind it then it would have happened again.

    Quote Originally Posted by Slaists View Post
    Imagine this situation: Shaking his wigged head, French King Louis is re-reading your alliance cancellation letter for the fourteenth time. In storms his remote cousing, Duke Pierre screaming and shouting about an arrogant Spaniard who just had seduced his daughter. "Oh, non... Your Daughter, Pierre!?? Oh, non.... A SPANIARD!???... Oh, non.... We MUST go to war this instant! Honor demands it!"... See, things happen...

    When you pressed the re-load-the-turn button, a different reality took place. Pierre got a heart-attack from the news about his daughter; the French King just shoved your letter under his desk and life went on.
    Yeah! very funny. We can all invent excuses after the event to justify the situation. I do it all the time when I write AAR's but this is a 'dumd diplomacy' issue potentially game breaking problem, and the fact that it appears to be totally random is an important discovery if it can be corroborated. Anyway, unless the French postal service takes over two years to deliver the letter the timing of your story would have been a bit off. I've blown up Rotterdam harbour at least four times since they started their war to try and keep the Dutch off their backs, so that letter would have been old news by now.
    Last edited by Didz; 05-23-2009 at 10:12.
    Didz
    Fortis balore et armis

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