My personal preference would be for each faction to be given a clear set of goals which it must try to achieve, and against which it measures its success. Those goals would vary and be dependant upon the 'Head of State' at the time, therefore changes in government or ruler could see nations change their stance significantly, even their state religion.
The Alliances formed should be determined by the needs of the state, as assessed by a properly crafted diplomacy engine working on the principle that as a faction it must constantly seek victory through diplomacy rather than through war.
In effect, the game should adhere to the principle that 'A successful nation should first secure victory, and only then go to war'.
More importantly each faction needs to be provided with a 'How goes the war?' routine that monitors how they are doing and allows them to make sensible diplomatic proposals, alliances and trade deals that reflect whether they are winning or losing. The current endless war scenario is just a joke.
Finally, the benefits of Trade need to be mutual, not one sided, both parties should gain benefit and both should be equally keen to maintain that trade and keep the trade lanes open so long as they are happy to provide their trade partner with the same benefit they enjoy. As a consequence trade agreements would have both political and military implications, not just financial ones and their significance in the geo-political landscape would be more accurate. e.g. Selling guns to the Indian's has always been a bad idea, not a quick way of raising income for the treasury.
If CA bother to sort this out then we might begin to see the makings of a decent strategy game emerge rather than just a platform for a bit of eye candy.
Bookmarks