Results 1 to 7 of 7

Thread: 2 Saba-turns in AI turn

  1. #1

    Default 2 Saba-turns in AI turn

    My current savegame seems to be giving two turns during the AI-turn to Saba (one turn before Makedonia's, one turn after Makedonia). When it reaches the second Saba-turn, it crashes. Reloading the game doesn't help. I suppose it has something to do with the savegame-file. As for this specific situation, I have (lucky me) more than one savegame-file. Does anyone know how to avoid this in the future?

    many thanks,

    Andy
    Last edited by Andy1984; 05-23-2009 at 09:57.
    from plutoboyz

  2. #2
    Member Member Nachtmeister's Avatar
    Join Date
    Feb 2008
    Location
    Hamburg, Germany
    Posts
    386

    Default Re: 2 Saba-turns in AI turn

    The last time I had this happen was with EB 1.0 and the client ruler script might have been a cause for it; Makedonia's turn was the killer for me - or maybe reform marker spam but that should not affect Saba at all... So what version are you running on? Maybe a simple upgrade will fix your problem.
    If not, I have no idea, but I thought I'd give it a shot.
    Good luck!

    I am honoured to have been presented with my first baloons - - by Ibrahim for tactical observations
    and with my second balloon by Christopher Burgoyne for physical elaboration on the advantages conferred by the Kontos over the Xyston.

  3. #3

    Default Re: 2 Saba-turns in AI turn

    Thanks for replying. I'm playing EB 1.2, and have installed the fixes for 1.2 as well. Besides that, the only modifications I have made are the darthmod-AI, as well as 2 battle-formations. I'm playing on RTW1.5, but have BI 1.6 installed as well.

    kind regards,

    Andy
    from plutoboyz

  4. #4
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,540

    Default Re: 2 Saba-turns in AI turn

    I don't think I've heard about this problem before. I have no idea how to prevent it from happening.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  5. #5
    Member Member Nachtmeister's Avatar
    Join Date
    Feb 2008
    Location
    Hamburg, Germany
    Posts
    386

    Default Re: 2 Saba-turns in AI turn

    A way around the fatal turn might be assuming control of the Sab'Yn faction for one turn.
    There is a thread on "switching factions" in an ongoing campaign somewhere - but I do not remember where. If that campaign means a lot to you, you could thus take over Saba for the critical turn, do some stuff to "clean up" the faction:
    assure all settlements have good public order and
    all units controlled by Saba are units that can be recruited by Saba.
    Make sure no two characters have the same name.
    Maybe combine all mobile military forces into a large stack led by any FMs not needed for governing cities.
    "cheat" city populations to a realistic and easily sustainable number.
    ... etc. ...
    If this doesn't work, you could also do the same with the factions that have their turns before and after Saba.

    I am honoured to have been presented with my first baloons - - by Ibrahim for tactical observations
    and with my second balloon by Christopher Burgoyne for physical elaboration on the advantages conferred by the Kontos over the Xyston.

  6. #6
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,540

    Default Re: 2 Saba-turns in AI turn

    Quote Originally Posted by Nachtmeister View Post
    There is a thread on "switching factions" in an ongoing campaign somewhere - but I do not remember where.
    Possibly you are talking about the frequent issues?

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #7
    Member Member Nachtmeister's Avatar
    Join Date
    Feb 2008
    Location
    Hamburg, Germany
    Posts
    386

    Default Re: 2 Saba-turns in AI turn

    That is not where I encountered this, but it is better than the thread where I read about it because it contains the relevant stuff all in one spot... What would EB be without your superb skill and dedication to troubleshooting, Bovi...!

    I am quoting the here relevant part of your frequent issues post for quick access:

    If it's not a rebellious city, or you're unable to prevent the revolt through other means, you can try to take over control of the faction in question.
    Make a backup copy of your savegame just in case.
    Make a backup copy of eb/data/scripts/show_me/generic_script.txt.
    Modify eb/data/scripts/show_me/generic_script.txt to include a line console_command control <troublesome faction> between script and end script. Look up the internal name of the faction in question here:

    seleucid - Romani
    greek_cities - Koinon Hellenon
    thrace - Epeiros
    macedon - Makedonia
    numidia - Ptolemaioi
    romans_julii - Arche Seleukeia
    romans_brutii - Baktria
    romans_scipii - Hayasdan
    carthage - Pontos
    pontus - Saka Rauka
    armenia - Sauromatae
    parthia - Pahlava
    dacia - Getai
    germans - Sweboz
    scythia - Arverni
    gauls - Aedui
    britons - Casse
    spain - Lusotannan
    egypt - Qarthadastim
    saba - Saba

    Run EB and load your savegame. Activate the normal background script.
    Activate the generic script by pressing F1 on your keyboard, then the question mark button and finally SHOW ME. You should lose control of your faction and gain control over the troublesome one.
    Save the game at this point so you can experiment freely.
    Do stuff to see if you can get around the problem. Make sure they don't have any revolts, check out their characters for clones (if so, endeavour to move them somewhere they can't interact with anything), cancel all construction/recruitment, destroy all governments, move all their units around and so on. Experiment without inhibitions. End turn.
    If you do get past the crash, save and exit the game.
    Modify the generic_script.txt to no longer switch control to the troublesome faction, but rather back to your own.
    Run EB and load the savegame. Do the same maneuver you did when transferring control to the other faction; F1 and so on.
    When you're back to your own faction, save the game and exit.
    Revert the generic_script.txt to the original one.
    Run EB and continue your campaign.
    @Andy1984: Whenever you run into technical trouble with EB, look for Bovi's signature. It literally works wonders.
    All hail the sacred saviour of the player in need. All hail Bovi!!

    I am honoured to have been presented with my first baloons - - by Ibrahim for tactical observations
    and with my second balloon by Christopher Burgoyne for physical elaboration on the advantages conferred by the Kontos over the Xyston.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO