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Thread: Building costs / times that scale with city size

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  1. #1

    Default Re: Building costs / times that scale with city size

    One of us is misunderstanding the other. I'm not advancing an idea, I'm describing what I've done and have working, which changes construction costs and times.

    I too have no idea if this affects building maintenance. If it does, I suspect that the maintenance cost is set by the baseline build cost without discounts, so in this case 25% higher than vanilla EB regardless of city size. If that's the case, I think I approve, as it should be disproportionately hard for a small town to maintain higher tech. There's no one to cover for Lvcivs the master smith when he gets sick and so on.

    I'm interested in your work on additional tax levels, as I'd very much like to see a no taxes setting for depopulated towns (and for BI engine mods, towns of the wrong culture)
    "Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.

  2. #2
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Building costs / times that scale with city size

    What I said is the point that I would like to add your mod but sorry pal ; I cannot because of real life issues that disables me so It would be good if you try them.



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  3. #3

    Default Re: Building costs / times that scale with city size

    Ah, I understand now. Appreciate both the offer and the real life constraints, been there myself.
    "Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.

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