Page 1 of 4 1234 LastLast
Results 1 to 30 of 118

Thread: SS 6.2 Hotseat at the org

  1. #1

    Default SS 6.2 Hotseat at the org

    Hello all!

    Some (very few) of you might know me from the Commanders of the Faithful hotseat which, by the way, kicks ass. Well, that great game makes me hope that another such awesome hotseat is possible using another very good mod for M2TW - Stainless Steel 6.2.

    Yes I know, it requires Kingdoms. But when you see the difference between SS4 and SS6, you can never go back!

    Here are the files you need:
    Spoiler Alert, click show to read: 
    SS6.0 Part 1
    SS6.0 Part 2
    SS6.1 Patch
    SS6.2 Patch
    Hotseat Patch 1.1

    In patch 6.1 DO NOT SELECT ANY OPTIONS.


    A lot of interest has been shown in this hotseat, but to make it great we could still use another 2 or 3 players. The Kingdom of Poland, Lithuania, the Kievan Rus, the Republic of Novgorod would be especially interesting to this game's balance.


    Tentative Player/Faction List:

    Republic of Venice - TheFlax
    Kingdom of England - Cultured Drizzt fan
    The Byzantine Empire - rouroux
    Holy Roman Empire - Asinus Asini
    Kingdom of Hungary - phonicsmonkey
    Crown of Aragon - Ignoramus
    Fatimid Caliphate - Merlox
    Seljuk Empire - barcamartin
    Kingdom of France - Redemption
    Moors - Ramses II CP

    Spoiler Alert, click show to read: 

    Test Game
    Could everyone please try to load this game to verify that your game version is up to date and functional.
    Last edited by Redemption; 05-27-2009 at 22:03.
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

  2. #2
    The Search for Beefy Member TheFlax's Avatar
    Join Date
    Feb 2008
    Location
    Montreal, Canada
    Posts
    2,012

    Default Re: SS 6.2 Hotseat at the org

    I'm in my friend and my first choice would be Republic of Genoa. Though I can take one of the more important factions if needed.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  3. #3
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: SS 6.2 Hotseat at the org

    I would be interested, (if I can get stainless steel to fit on my computer that is, its getting quite cramped... )
    I would like England
    Last edited by Cultured Drizzt fan; 05-24-2009 at 03:25.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: SS 6.2 Hotseat at the org

    I might join in if there are spaces left after my exam on the 7th June. I have two constraints - hard drive space (I don't have Kingdoms installed right now because of this), and time (my six-month old).

    But I have long thought that if CotF finished up I'd start a Stainless Steel hotseat, so I'm extremely tempted.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #5
    Roux of Wankchester Member rouroux's Avatar
    Join Date
    May 2009
    Posts
    66

    Default Re: SS 6.2 Hotseat at the org

    And so I'll choose the Byzantine Empire. By the way, long time no see Flax! I'm looking forward to this!
    You can do anything you set your mind to when you have vision, determination, and an endless supply of expendable labor

  6. #6

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by phonicsmonkey View Post
    I might join in if there are spaces left after my exam on the 7th June. I have two constraints - hard drive space (I don't have Kingdoms installed right now because of this), and time (my six-month old).

    But I have long thought that if CotF finished up I'd start a Stainless Steel hotseat, so I'm extremely tempted.
    Well CoF clearly won't be over for... another 6 months to a year (I blame rossahh. If he'd died fast as I foolishly expected, I'd be on my way to victory! Now we're in peace negociations for some sort of status quo).

    But I would love to have you in this hotseat! Great action all around!



    Quote Originally Posted by Cultured Drizzt fan View Post
    I would be interested, (if I can get stainless steel to fit on my computer that is, its getting quite cramped... )
    I would like England
    Hope you can manage it. SS6 looks like one of the best mods for a hotseat the like we're having in CotF but for that we need experienced players!
    Last edited by Redemption; 05-24-2009 at 05:07.
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

  7. #7

    Default Re: SS 6.2 Hotseat at the org

    Count me but I'll have to sort out some things because I am a bit newbie and I'll have to install the game or play at a friend's place. I could grab the Holy Roman Empire.

  8. #8

    Default Re: SS 6.2 Hotseat at the org

    Well if phonicsmonkey and Cultured Drizzt fan can make it, as well as another friend of mine, that means we'd only need 5 more to have a map that's inhabited all around. Lets hope more people answer soon!
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

  9. #9
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: SS 6.2 Hotseat at the org

    I can probably do it, downloading the mod now. things should work out, though I have never tried to do a M2TW hot seat before, so you never know...

    edit: OK I have it up and running I am all set! just one possible problem, I think my game has a bug, whenever I use my keyboard the game will put up the cheat menu and game options, and then reload a previous save game. I have had to live with this bug for a few years and I can go around it, but I am not sure how it will be affected by playing a hotseat.
    Last edited by Cultured Drizzt fan; 05-24-2009 at 20:00.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  10. #10

    Default Re: SS 6.2 Hotseat at the org

    Good friends of the .org

    I wish to join this game, Though, I wish to reccomend you the newer hotfix for 6.2 and the Hotseat community Fix's for Balancing purposes in the 6.2 version.

    There are a slight few problems that we in the twcenter have came across and fixed in 6.2

    Our hotseat patch contains-

    -All factions are now able to build forts. (6.2 does not allow forts, our hotseat patch allows forts)

    - Crusade / Jihad movements can be decreased. (The current is 2.5x movement from the regular army, At the start of the game we could change that 2.5# to 1.5, or such, making it much more balanced and fair.)

    - No dead settlement patch. (No settlement will be left under 1000 population to avoid "Dead Settlements" that hurt the hotseat games.

    - Better and balanced economies.

    - the Ability at start for the host to change what is the top % that a spy or assassin can complete a mission (The current is 95, you could make the tops 50 or something.)

    - how long you have to wait before you can call crusade / jihad (Current is 10 turns from end)

    - how much pity needed for Imams to call Jihad (Current is 5)

    Anyways, I hope you take an interest! We only have this patch to make hotseat games better than normal! Ofcourse you could have very simple and easy rules. (Just the basic No one joins a crusade/jihad that would prevent the normal all christian armies ally to vs islam, such such)

    regards-

    Merlox

    P.S. - I found out my old account info... XD! I'm using it!
    Last edited by Merlox; 05-25-2009 at 02:11.

  11. #11

    Default Re: SS 6.2 Hotseat at the org

    I'd like Scotland, but I'm willing to fill in other factions.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  12. #12
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by Merlox View Post
    -All factions are now able to build forts. (6.2 does not allow forts, our hotseat patch allows forts)
    This alone is enough reason to look into the hotseat patch, in my view...it'll be your call as GM though Redemption

    I forgot to say, if I join this game I'd like to take Hungary..
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  13. #13

    Default Re: SS 6.2 Hotseat at the org

    Forts are rather important for hotseats. These small balances and such will make the game much more enjoyable!

    (For me, I find the funnest games with no crusades / jihads, due to they can be abused / glitched so easy... Some examples are...

    -Moving Backwards
    -Attacking own religion with crusade / jihad
    -Free huge skill + for rapidly joining / disbanding a crusade with a general.
    -can spam rapid armies with no upkeep.
    -the 2.5x movement bonus.
    -makes many hotseats just Catholic vs Islam which is very untrue about reality, Maybe in the crusaders eyes. But nations did not stop wars and send their FULL armies to the holy lands.
    -makes blitzing wayyy too easy.
    -movement bug, Can make armies move up to 10x with crusades

    ofcourse, I am speaking from my own opinion, and from experience from many other 6.0/6.1 hotseats dealing with Crusades/Jihad (Most games on TWcenter forbid crusades), and we have our own mercenary patch so that we can recruit religious troops in areas where they should be. (Holy lands would have a very large crusader and jihad troops for their own religion and such.) The new games have been a very good time!

    I just want to let you guys be aware of things that have destroyed many of my hotseats from before.
    Last edited by Merlox; 05-25-2009 at 03:52.

  14. #14

    Default Re: SS 6.2 Hotseat at the org

    Interesting points Merlox. I'll look into that. Do you have a link to said community patch?

    Quote Originally Posted by Ignoramus View Post
    I'd like Scotland, but I'm willing to fill in other factions.
    It would probably be better to spread around more before bunching up in a region.

    At the moment, the poor muslim states have no takers. I'll take the last choice to balance things out.
    Last edited by Redemption; 05-25-2009 at 05:39.
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

  15. #15

    Default Re: SS 6.2 Hotseat at the org

    Currently it is not released to the public, due to it's still under works by the few veterens of the SS 6+ campaigns who are trying to create "The perfect game." As this is under way, and i am the leader of the 6.2 hotseat patch. Things can still change. I have listed all of my points though so far.

    The Patch could be finished as of this second, Though I am trying to see if theres any thing I can do to enhance this even further. such as changes and all of that. But I am glad you are taking an interest in it.

    On a side note, Muslim Factions are extremely scary to play because 1 crusade can kill the muslims off easily, esp when all catholic nations decide to blitz 1 muslim faction.

  16. #16
    The Search for Beefy Member TheFlax's Avatar
    Join Date
    Feb 2008
    Location
    Montreal, Canada
    Posts
    2,012

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by Merlox View Post
    On a side note, Muslim Factions are extremely scary to play because 1 crusade can kill the muslims off easily, esp when all catholic nations decide to blitz 1 muslim faction.
    That's quite unlikely to happen unless you are very gamey. Catholic factions have a lot to disagree about if they are roleplayed.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  17. #17
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by TheFlax View Post
    That's quite unlikely to happen unless you are very gamey. Catholic factions have a lot to disagree about if they are roleplayed.
    I like the idea of banning / removing crusades and jihads anyway.

    I think ATPG in his incessant SP blitz campaigns has shown how easy they are to exploit (and in my experience of GMing the BC hotseat I can say that policing exploits is near impossible, leading me to believe that making them impossible is a better policy).

    Also, BC has no crusade, and a jihad can only be called by some crazy-high-level iman (meaning it's extremely unlikely to happen), and I don't think the BC hotseat has been any the worse for their absence.
    Last edited by phonicsmonkey; 05-25-2009 at 07:28. Reason: 'Absence' not 'lack' makes the heart grow fonder
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  18. #18
    The Search for Beefy Member TheFlax's Avatar
    Join Date
    Feb 2008
    Location
    Montreal, Canada
    Posts
    2,012

    Default Re: SS 6.2 Hotseat at the org

    I'm not against banning them, to the contrary, if I want a Crusade and the Crusade game option is banned, I'll RP on, I don't mind.

    My point was only that it would be gamey and most probably unsporting to use crusades to rush like that.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  19. #19

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by phonicsmonkey View Post
    I like the idea of banning / removing crusades and jihads anyway.

    I think ATPG in his incessant SP blitz campaigns has shown how easy they are to exploit (and in my experience of GMing the BC hotseat I can say that policing exploits is near impossible, leading me to believe that making them impossible is a better policy).

    Also, BC has no crusade, and a jihad can only be called by some crazy-high-level iman (meaning it's extremely unlikely to happen), and I don't think the BC hotseat has been any the worse for their lack.
    Quote Originally Posted by TheFlax View Post
    I'm not against banning them, to the contrary, if I want a Crusade and the Crusade game option is banned, I'll RP on, I don't mind.

    My point was only that it would be gamey and most probably unsporting to use crusades to rush like that.

    And I would even argue that a "jihad" that is roleplayed such as the one from CotF is much more interesting then a simple game mechanic.
    Last edited by Redemption; 05-25-2009 at 07:09.
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

  20. #20
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by TheFlax View Post
    My point was only that it would be gamey and most probably unsporting to use crusades to rush like that.
    It certainly would Mr.Flax - which is, unfortunately, not to say that it wouldn't happen.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  21. #21
    The Search for Beefy Member TheFlax's Avatar
    Join Date
    Feb 2008
    Location
    Montreal, Canada
    Posts
    2,012

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by phonicsmonkey View Post
    It certainly would Mr.Flax - which is, unfortunately, not to say that it wouldn't happen.
    Granted.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  22. #22

    Default Re: SS 6.2 Hotseat at the org

    Ok, then I'll take Aragon.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  23. #23

    Default Re: SS 6.2 Hotseat at the org

    If Crusades and Jihads are forbid to joined (Though you could still RP one if you wanted) I Would step up and be the Fatamids. ^^

    Any ways, I would like to say I an increadibly happy again playing a hotseat with you guys once again!
    Last edited by Merlox; 05-25-2009 at 14:05.

  24. #24
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by Redemption View Post

    Edit: In patch 6.1 I only selected the disable grim reality (4th option).
    Ok I selected to download all of them, is there any way to get rid of the patch without uninstalling everything....
    Last edited by Cultured Drizzt fan; 05-25-2009 at 15:42.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  25. #25

    Default Re: SS 6.2 Hotseat at the org

    on another side note...

    the 6.2 patch recommends that all of the 6.1 options (Micro Mods) to be clicked off for 6.2 to work fine with it's current codes.

    I Currently have just have a copy of SS 6.2 with out any submods. as SS 6.2 later hotfix's will soon allow the easy "Mod manager", so theres your current conflict if you have any options selected when installing 6.1
    Last edited by Merlox; 05-25-2009 at 15:59.

  26. #26

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by Merlox View Post
    If Crusades and Jihads are forbid to joined (Though you could still RP one if you wanted) I Would step up and be the Fatamids. ^^

    Any ways, I would like to say I an increadibly happy again playing a hotseat with you guys once again!
    Yeah I think we'll ban those.

    As for the 6.1 options, I think you can simply reinstal the 6.1 patch and select (or don't select) things anew. Should work.

    Merlox, d'you think you can convince people from TWC to join us as well? The more the better, especially with the huge stainless steel map.
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

  27. #27

    Default Re: SS 6.2 Hotseat at the org

    Hotseat patch 1.1 for SS 6.2

    What it does.

    -Boosted "King Purse" Economies for all nations at the same number. (While this does not help the big nations very much, the Little nations gain much use from it!)
    -Enabled Forts to be built.
    -Forts can not be destroyed even left empty. (Once it's placed, it's there forever, making people think before using forts)
    -Crusade movements has been reduced from 2.5x to 1.5x
    -Horse units have increased from 1.5 to 1.75 while Infantry are kept at 1, and Mobile siege weapons are .75
    -Children cap have been raised from 4 to 6, making more family which will help have governors / generals for your faction, also harder to kill off them with assassins due to more numbers.
    -Every settlement under 1000 has been boosted between 1200-1500 to prevent "Dead Settlements"
    -Minor Balancing on existing settlements.
    -Merchants make more money now

    It also has the 6.2 Hotfix inside of it that fixes names, so less chance of CTD

    This is how you Install it.

    Put the 3 files Inside of the download into the "Data" of your SS game.
    ( SS mod / Data )

    then you follow (SS mod / Data / World / Maps / Campaign / Imperial Campaign) and put that one notepad in that.

    You will be replacing all old ones, and please note you MUST have 6.2 already installed.

    (1.1 is a newer version, it has the correct stuffs. I put in the wrong files in the old one. simply copy over the old stuffs and it should be fixed

    Regards-

    Merlox.
    Attached Files Attached Files
    Last edited by Merlox; 05-26-2009 at 15:47.

  28. #28
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: SS 6.2 Hotseat at the org

    wait so what am I not selecting again? the grim reality one?
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  29. #29

    Default Re: SS 6.2 Hotseat at the org

    You are not selecting Any of the current sub mods.

    Oh right, I do hope you guys realize that the 6.2 patch makes the 6.1 "hard and very hard" for 6.2 it's "easy and med"

    The Hard / Very hard is very punishing, which will make the game more fun

    I do suggest that the AI is put in VH/VH with 6.2, for them to be a challenge.
    Last edited by Merlox; 05-25-2009 at 17:43.

  30. #30
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: SS 6.2 Hotseat at the org

    So, no one wants to play the Shah? I thought that would be at least in the top five!
    Last edited by Vladimir; 05-25-2009 at 18:20.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



Page 1 of 4 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO