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Thread: SS 6.2 Hotseat at the org

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  1. #1
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by Merlox View Post
    -All factions are now able to build forts. (6.2 does not allow forts, our hotseat patch allows forts)
    This alone is enough reason to look into the hotseat patch, in my view...it'll be your call as GM though Redemption

    I forgot to say, if I join this game I'd like to take Hungary..
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  2. #2

    Default Re: SS 6.2 Hotseat at the org

    Forts are rather important for hotseats. These small balances and such will make the game much more enjoyable!

    (For me, I find the funnest games with no crusades / jihads, due to they can be abused / glitched so easy... Some examples are...

    -Moving Backwards
    -Attacking own religion with crusade / jihad
    -Free huge skill + for rapidly joining / disbanding a crusade with a general.
    -can spam rapid armies with no upkeep.
    -the 2.5x movement bonus.
    -makes many hotseats just Catholic vs Islam which is very untrue about reality, Maybe in the crusaders eyes. But nations did not stop wars and send their FULL armies to the holy lands.
    -makes blitzing wayyy too easy.
    -movement bug, Can make armies move up to 10x with crusades

    ofcourse, I am speaking from my own opinion, and from experience from many other 6.0/6.1 hotseats dealing with Crusades/Jihad (Most games on TWcenter forbid crusades), and we have our own mercenary patch so that we can recruit religious troops in areas where they should be. (Holy lands would have a very large crusader and jihad troops for their own religion and such.) The new games have been a very good time!

    I just want to let you guys be aware of things that have destroyed many of my hotseats from before.
    Last edited by Merlox; 05-25-2009 at 03:52.

  3. #3

    Default Re: SS 6.2 Hotseat at the org

    Interesting points Merlox. I'll look into that. Do you have a link to said community patch?

    Quote Originally Posted by Ignoramus View Post
    I'd like Scotland, but I'm willing to fill in other factions.
    It would probably be better to spread around more before bunching up in a region.

    At the moment, the poor muslim states have no takers. I'll take the last choice to balance things out.
    Last edited by Redemption; 05-25-2009 at 05:39.
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

  4. #4

    Default Re: SS 6.2 Hotseat at the org

    Currently it is not released to the public, due to it's still under works by the few veterens of the SS 6+ campaigns who are trying to create "The perfect game." As this is under way, and i am the leader of the 6.2 hotseat patch. Things can still change. I have listed all of my points though so far.

    The Patch could be finished as of this second, Though I am trying to see if theres any thing I can do to enhance this even further. such as changes and all of that. But I am glad you are taking an interest in it.

    On a side note, Muslim Factions are extremely scary to play because 1 crusade can kill the muslims off easily, esp when all catholic nations decide to blitz 1 muslim faction.

  5. #5
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by Merlox View Post
    On a side note, Muslim Factions are extremely scary to play because 1 crusade can kill the muslims off easily, esp when all catholic nations decide to blitz 1 muslim faction.
    That's quite unlikely to happen unless you are very gamey. Catholic factions have a lot to disagree about if they are roleplayed.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  6. #6
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by TheFlax View Post
    That's quite unlikely to happen unless you are very gamey. Catholic factions have a lot to disagree about if they are roleplayed.
    I like the idea of banning / removing crusades and jihads anyway.

    I think ATPG in his incessant SP blitz campaigns has shown how easy they are to exploit (and in my experience of GMing the BC hotseat I can say that policing exploits is near impossible, leading me to believe that making them impossible is a better policy).

    Also, BC has no crusade, and a jihad can only be called by some crazy-high-level iman (meaning it's extremely unlikely to happen), and I don't think the BC hotseat has been any the worse for their absence.
    Last edited by phonicsmonkey; 05-25-2009 at 07:28. Reason: 'Absence' not 'lack' makes the heart grow fonder
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  7. #7
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: SS 6.2 Hotseat at the org

    I'm not against banning them, to the contrary, if I want a Crusade and the Crusade game option is banned, I'll RP on, I don't mind.

    My point was only that it would be gamey and most probably unsporting to use crusades to rush like that.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  8. #8

    Default Re: SS 6.2 Hotseat at the org

    Quote Originally Posted by phonicsmonkey View Post
    I like the idea of banning / removing crusades and jihads anyway.

    I think ATPG in his incessant SP blitz campaigns has shown how easy they are to exploit (and in my experience of GMing the BC hotseat I can say that policing exploits is near impossible, leading me to believe that making them impossible is a better policy).

    Also, BC has no crusade, and a jihad can only be called by some crazy-high-level iman (meaning it's extremely unlikely to happen), and I don't think the BC hotseat has been any the worse for their lack.
    Quote Originally Posted by TheFlax View Post
    I'm not against banning them, to the contrary, if I want a Crusade and the Crusade game option is banned, I'll RP on, I don't mind.

    My point was only that it would be gamey and most probably unsporting to use crusades to rush like that.

    And I would even argue that a "jihad" that is roleplayed such as the one from CotF is much more interesting then a simple game mechanic.
    Last edited by Redemption; 05-25-2009 at 07:09.
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

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