Forts are rather important for hotseats. These small balances and such will make the game much more enjoyable!
(For me, I find the funnest games with no crusades / jihads, due to they can be abused / glitched so easy... Some examples are...
-Moving Backwards
-Attacking own religion with crusade / jihad
-Free huge skill + for rapidly joining / disbanding a crusade with a general.
-can spam rapid armies with no upkeep.
-the 2.5x movement bonus.
-makes many hotseats just Catholic vs Islam which is very untrue about reality, Maybe in the crusaders eyes. But nations did not stop wars and send their FULL armies to the holy lands.
-makes blitzing wayyy too easy.
-movement bug, Can make armies move up to 10x with crusades
ofcourse, I am speaking from my own opinion, and from experience from many other 6.0/6.1 hotseats dealing with Crusades/Jihad (Most games on TWcenter forbid crusades), and we have our own mercenary patch so that we can recruit religious troops in areas where they should be. (Holy lands would have a very large crusader and jihad troops for their own religion and such.) The new games have been a very good time!
I just want to let you guys be aware of things that have destroyed many of my hotseats from before.
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