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Thread: Boii Confederacy

  1. #1
    Loving being a Member Ghaust the Moor's Avatar
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    Default Boii Confederacy

    Hello. I have almost finished a sub mod for EB. I am replacing the casse with the boii confederacy. I am yes allowing you to play as the land of the fullstacks. I am making this mostly for myself but I will post it just in case. Now, my one problem. How do you change the captain, general, diplomat, and spy models on the campaign map? I just can't figure it out.
    Last edited by Ghaust the Moor; 05-25-2009 at 13:16.





  2. #2
    Member Member Darth Revan's Avatar
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    Default Re: Boii Confederacy

    What faction is Boii Confederacy ????
    Some sort of barbarians ???

  3. #3
    Loving being a Member Ghaust the Moor's Avatar
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    Default Re: Boii Confederacy

    The boii are the celtic people that lived in Eburonum and Bononia. I am making a single faction that allies those two cities. I am replacing the casse.
    Last edited by Ghaust the Moor; 05-25-2009 at 13:22.





  4. #4
    urk! Member bobbin's Avatar
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    Default Re: Boii Confederacy

    The models_strat folder contains the models and textures and the descr_models_strat.txt is where they are assigned to the various classes. The are both in the EB/Data folder.


  5. #5
    Loving being a Member Ghaust the Moor's Avatar
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    Default Re: Boii Confederacy

    Cool. Now, How does someone change the faction specific skins for units. For example, the boii cingetos are red when they are for the rebels, but blue when they are for the casse. How would I make them red for the casse?





  6. #6
    urk! Member bobbin's Avatar
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    Default Re: Boii Confederacy

    Find descr_model_battle it tell the game what factions get what skin for a unit.

    Here's the entry for the Boii Cingetos so you know what to look for.

    Code:
    ; Celtic infantry - Boii Swordsmen -------> MISSING MED/LOW/LOWEST
    
    type				celtic_infantry_boii_swordsmen
    skeleton			fs_fast_javelinman_big, fs_fast_swordsman_big
    indiv_range			40
    texture				britons, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_britons.TGA
    texture				gauls, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_gauls.TGA
    texture				scythia, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_scythia.TGA
    texture				slave, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_slave.TGA
    texture				dacia, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_regional.TGA
    texture				germans, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_regional.TGA
    texture				thrace, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_regional.TGA
    texture				macedon, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_regional.TGA
    model_flexi			eb/data/models_unit/ebceltic_infantry_boii_stefan25_HIGH.CAS, 15
    model_flexi			eb/data/models_unit/ebceltic_infantry_boii_stefan25_HIGH.CAS, 30
    model_flexi			eb/data/models_unit/ebceltic_infantry_boii_stefan25_HIGH.CAS, 40
    model_flexi			eb/data/models_unit/ebceltic_infantry_boii_stefan25_HIGH.CAS, max
    model_sprite		britons, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_britons.spr
    model_sprite		gauls, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_gauls.spr
    model_sprite		scythia, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_scythia.spr
    model_sprite		slave, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_slave.spr
    model_sprite		dacia, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_all.spr
    model_sprite		germans, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_all.spr
    model_sprite		thrace, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_all.spr
    model_sprite		macedon, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_all.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    You will also need to switch around the UI pictures so that the image on the unit card will match the new skin.

    Go have a look in the modding section, there are loads of tutorials that explain all this.


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