Mechanics:- One vote per day GMT (It is NOT one vote per 24 hours!! You can vote at 23:59 in one day, and vote the very next minute since it is already another day)
- Every faction starts with 10 points. In the beginning each faction may move one point (e.g. take one point from another faction), as per 2 factions destroyed (With the intention of speeding it up as points accumulate in winning factions), the points being moved increase by one (Once the first 2 factions are destroyed, all factions may move 2 points instead of one. Once 4 factions are destroyed, all factions may move 3 points. And so on) If the remaining points are below what you can move (e.g. Faction has 1 point, but you can move 4) you round it up to the points being able to move (e.g. You still take 4 points even if a faction only has one point)
- With the alliance system from the M2TW being removed (It is once again all against all), am I now adding the Emergent Faction mechanic! The mechanic is simple:
*Once a faction which dominated an Emergent faction is defeated, any player has one day after the faction was destroyed to declare the emergence of that one faction. (For example, if Austria is destroyed, any player can declare the appearance of the Hungary faction, since it was originally under Austrian domination. Likewise, if Britain or France are destroyed, any player can declare the emergence of the 13 Colonies or Quebec, respectivefully) - These emergent factions are tied to their original Mother-Faction. If Britain was destroyed by, say, France, and noone declared the emergence of the 13 Colonies, and later France (Or any other faction) was destroyed, then noone may declare the emergence of the 13 Colonies. If the Mother Faction is the destroyed and the Emergent faction isn't declared, the Emergent faction may never be declared.
*An emergent faction may not appear twice. If that emergent faction is destroyed, it cannot reappear.
*An emergent faction will appear 5 points, instead of the 10 points all starting factions have. I have made it so to simulate the weak nature of an emergent faction, just having created army and administration out of nowhere.
*Destroying emergent factions also counts for the increase in moving points
*The emergent faction being created has to exist (No creating Bartix, unfortunatly. *sobs*), and it has to be connected to the destroyed Mother Faction, historically and in ETW (Since my knowledge of ETW emergent factions is little since I don't even play the game, it shall be up to the community to decide whether an emergent faction can be created)
*Despite the backstory, out of the European possessions GB has, only Ireland and Scotland (Since I think they are the only ones in ETW) are able to be European emergent factions for Great Britain.
Without further ado..THE FACTIONS!
Great Britain - 10
Denmark - 10
Sweden - 10
Prussia - 10
Poland-Lithuania - 10
Austria - 10
Ottoman Empire - 10
United Provinces - 10
Russia - 10
France - 10
Portugal - 11
Spain - 9
Genoa - 10
Venice - 10
Bavaria - 10
Morroco - 10
Mughal Empire - 10
Maratha - 10
Mysore - 10
Iroquois - 10
Pueblo - 10
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