}
gov3 requires factions { britons, dacia, gauls, germans, scythia, spain, egypt, saba, carthage, romans_scipii, numidia, romans_brutii, romans_julii, greek_cities, macedon, thrace, seleucid, } and building_present hinterland_precursor and not hidden_resource not_here
{
capability
{
; -------------------------------------------------------------------------------------
; ------------------------------ BARBARIANS -------------------------------
; -------------------------------------------------------------------------------------
; ------------------------------ CASSE -------------------------------
happiness_bonus bonus 1 requires factions { britons, }
law_bonus bonus 1 requires factions { britons, }
recruits_morale_bonus bonus 1 requires factions { britons, }
trade_base_income_bonus bonus -1 requires factions { britons, }
; ------------------------------ AEDUI -------------------------------
happiness_bonus bonus 1 requires factions { gauls, }
law_bonus bonus 1 requires factions { gauls, }
recruits_morale_bonus bonus 1 requires factions { gauls, }
trade_base_income_bonus bonus -1 requires factions { gauls, }
; ------------------------------ ARVERNI -------------------------------
happiness_bonus bonus 1 requires factions { scythia, }
law_bonus bonus 1 requires factions { scythia, }
recruits_morale_bonus 1 requires factions { scythia, }
trade_base_income_bonus bonus -1 requires factions { scythia, }
; ------------------------------ IBERIA -------------------------------
happiness_bonus bonus 1 requires factions { spain, }
law_bonus bonus 1 requires factions { spain, }
recruits_morale_bonus 1 requires factions { spain, }
trade_base_income_bonus bonus -1 requires factions { spain, }
; ------------------------------ SWEBOZ -------------------------------
taxable_income_bonus bonus 1 requires factions { germans, }
recruits_exp_bonus bonus 1 requires factions { germans, }
happiness_bonus bonus 1 requires factions { germans, }
; ------------------------------ GETAI -------------------------------
taxable_income_bonus bonus 1 requires factions { dacia, }
recruits_exp_bonus bonus 1 requires factions { dacia, }
; -----------------------------------------------------------------------------
; ------------------------------ SEMITIC -------------------------------
; -----------------------------------------------------------------------------
; ------------------------------ CARTHAGE -------------------------------
trade_base_income_bonus bonus 3 requires factions { egypt, }
; ------------------------------ SABA -------------------------------
happiness_bonus bonus 1 requires factions { saba, }
recruits_exp_bonus bonus 1 requires factions { saba, }
trade_base_income_bonus bonus 1 requires factions { saba, }
recruits_morale_bonus bonus -1 requires factions { saba, }
population_loyalty_bonus bonus -1 requires factions { saba, }
; ------------------------------------------------------------------------------
; ------------------------------ EASTERN -------------------------------
; ------------------------------------------------------------------------------
; ------------------------------ HAYASDAN -------------------------------
law_bonus bonus -2 requires factions { romans_scipii, }
recruits_morale_bonus bonus -1 requires factions { romans_scipii, }
taxable_income_bonus bonus 1 requires factions { romans_scipii, }
; ------------------------------ PAHLAV -------------------------------
law_bonus bonus 1 requires factions { parthia, }
population_loyalty_bonus bonus -1 requires factions { parthia, }
trade_base_income_bonus bonus 2 requires factions { parthia, }
population_growth_bonus bonus 1 requires factions { parthia, }
; ------------------------------ PONTOS -------------------------------
happiness_bonus bonus 1 requires factions { carthage, }
recruits_exp_bonus bonus 1 requires factions { carthage, }
trade_base_income_bonus bonus 1 requires factions { carthage, }
recruits_morale_bonus bonus -1 requires factions { carthage, }
population_loyalty_bonus bonus -1 requires factions { carthage, }
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