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Thread: Trade Port Monitor Results

  1. #1
    Member Member Didz's Avatar
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    Default Trade Port Monitor Results

    I thought I'd keep a record of the 'Return On Investment' I get from my Trade Ports in my new British campaign as it still seems to be confusing some people. These figures merely record how much is being transported and how much profit is being made dependant upon how many ships are used.

    The ROI is merely a measure of the return being made for the investment in the maintenance of the ships involved. [Note: The maintenance cost is based upon 'undamaged' Indiamen, and can be reduced if damaged ships are used. And will increase if you use Fluyt's or Galleons]

    Ships Qty Price Value Cost Profit ROI
    1 20 26 520 48 472 983%
    2 33 25 825 96 729 759%
    3 46 24 1104 144 960 667%
    4 59 23 1357 192 1165 607%
    5 72 23 1656 240 1416 590%
    6 85 19 1615 288 1327 461%
    7 98 18 1764 336 1428 425%
    8 110 22 2420 384 2036 530%
    9 124 22 2728 432 2296 531%
    10 137 21 2877 480 2397 499%

    Ships Qty Price Value Cost Profit ROI
    1 16* 22 352 48 304 633%
    2 29* 21 609 96 513 534%
    *This trade route is currently being raided and this figure confirms that 20% of the goods are being stolen.

    The pirates raiding the East Indies have wandered off, so these are the true figures for comparison.
    Ships Qty Price Value Cost Profit ROI
    1 20 20 400 48 352 733%
    2 37 20* 740 96 644 671%
    3 54 18 972 144 828 575%
    4 71 17 1207 192 1015 529%
    5 88 17 1496 240 1256 523%
    6 105 17 1785 288 1497 520%
    7 122 18+ 2196 336 1860 554%
    8 139 17 2363 384 1979 515%
    9 156 17 2652 432 2220 514%
    10 173 17 2941 480 2461 513%
    11 190 17 3230 528 2702 512%
    12 207 16 3312 576 2736 475%
    13 224 16 3584 624 2960 474%
    14 241 17+ 4097 672 3425 510%
    (Maximum Fleet Limit)
    *Note that although 20% of the spice is now not being stolen by pirates, the price for the 37 bales of spice I then began to ship dropped to 20. I am not trading spice from anywhere else but the East Indies, so this confirms that the price is based upon the global amount of trade in that commodity. I would guess that the Dutch or one of the Indian factions is trading spice also.
    +I assume the slight increase in the trade price of spice shown here is as a result of a drop in market competition due to the disruption caused by the war in India. The result is that spice has become the most profitable commodity at the moment.

    Ships Qty Price Value Cost Profit ROI
    1 20 22* 440 48 392 817%
    2 35 21* 735 96 639 666%
    3 50 20* 1000 144 856 594%
    4 65 18* 1170 192 978 509%
    5 80 17* 1360 240 1120 467%
    6 95 22+ 2090 288 1802 626%
    7 110 22 2420 336 2084 620%
    8 125 22 2750 384 2366 616%
    9 140 23 3220 432 2788 645%
    10 155 23 3565 480 3085 643%
    11 170 22 3740 528 3212 608%
    12 185 22 4070 576 3494 607%
    13 200 22 4400 624 3776 605%
    14 215 22 4730 672 4058 604%
    Maximum Fleet Limit
    *As you can see the price is determined by the total quantity of that commodity being traded, not the quantity being shipped from this trade port. The price has continued to drop from the price quoted for the Ivory Coast earlier. It is now clear that the price is affected by the global quantity of the commodity being traded by yourself and other factions. It will therefore also be affected by any other trade your faction undertakes in that commodity elsewhere, so as you develop your Sugar Plantations, the price of sugar being shipped from Brazil will drop.
    + No idea why there was sudden massive price increase, except for the fact that several of the other traders in this theatre are having their trade lanes blockaded.

    Ships Qty Price Value Cost Profit ROI
    1 20 15* 300 48 252 525%
    2 34 15* 510 96 414 431%
    3 48 15* 720 144 576 400%
    4 62 15* 930 192 738 384%
    5 76 15* 1140 240 900 375%
    6 90 15* 1350 288 1062 369%
    7 104 15* 1560 336 1224 364%
    8 118 15* 1770 384 1386 361%
    9 132 15* 1980 432 1548 358%
    *It's worth noting that the price of sugar from Brazil is pretty low. The reason is almost certainly that my faction has sugar plantations in the America's that are already producing 45 loaves of a sugar a turn and competing with the Brazilian trade. It might be worth avoiding this is you can by opting for Tobacco or Coffee plantions whenever possible to avoid swamping the market with too much sugar. However, it looks as though there is a minimum market price below which it will not fall, as it seems to have become steady at 15 per loaf.
    Last edited by Didz; 06-03-2009 at 01:16.
    Didz
    Fortis balore et armis

  2. #2
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Trade Port Monitor Results

    That's pretty useful Didz. Thanks.

    -EDIT-

    I guess it is still very worth your while to put at least 5 ships on each slot? 590% is still not bad no?
    Last edited by AussieGiant; 05-26-2009 at 13:12.

  3. #3
    Member Member anweRU's Avatar
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    Default Re: Trade Port Monitor Results

    I'll add that the additional bales/ship after the first ship are different for different theaters.

    Ivory Coast: 13

    Madagascar Straits: 15

    East Indies: 17
    Ancestry: Turkish & Irish. Guess my favorite factions!

  4. #4
    Member Member Didz's Avatar
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    Default Re: Trade Port Monitor Results

    Quote Originally Posted by anweRU View Post
    I'll add that the additional bales/ship after the first ship are different for different theaters.

    Ivory Coast: 13

    Madagascar Straits: 15

    East Indies: 17
    Yep! thats clearly shown in the data above, though I'm not quite sure what the logic behind it is.
    Didz
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  5. #5
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Trade Port Monitor Results

    In my campaign: East Indies each additional ship added 15. For Brazil it is 14.
    Tosa Inu

  6. #6
    Member Member Didz's Avatar
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    Default Re: Trade Port Monitor Results

    Quote Originally Posted by Monsieur Alphonse View Post
    In my campaign: East Indies each additional ship added 15. For Brazil it is 14.
    Yep! thats confirmed by my own data too.
    Didz
    Fortis balore et armis

  7. #7

    Default Re: Trade Port Monitor Results

    Campaign difficulty level may affect units shipped from each trade post. Not sure, but just a variable we might want to consider.
    Fac et Spera

  8. #8
    Member Member Skott's Avatar
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    Default Re: Trade Port Monitor Results

    Thats just using one trade node per zone, correct?

  9. #9
    Member Member Didz's Avatar
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    Default Re: Trade Port Monitor Results

    Quote Originally Posted by Skott View Post
    Thats just using one trade node per zone, correct?
    Yes, and from previous experience the quantity shipped is dependant on ships in the stack not ships in the trade theatre.

    So, five ships in a stack on a single trade post in the East Indies ship 88 spice bales. But if I were to split the stack and place each ship on a different trade posts I would ship 100 spice bales.

    It just happens that in this campaign I'm restricting myself to one trade post per theatre, to see what impact it has on the naval campaign.
    Last edited by Didz; 05-27-2009 at 01:35.
    Didz
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  10. #10
    Member Member Skott's Avatar
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    Default Re: Trade Port Monitor Results

    Okay, thanks. I just wanted to make sure I was following along with your info with the proper understanding on my part.

  11. #11
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Trade Port Monitor Results

    How many trade goods subsequent ships add is arbitrarily set in the commodities table. Don't quite recall the values, there's a post by Thamis about it somewhere on the TWC. I don't think it depends on the difficulty setting.

  12. #12
    Hope guides me Senior Member Hosakawa Tito's Avatar
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    Default Re: Trade Port Monitor Results

    It might be worth avoiding this is you can by opting for Tobacco or Coffee plantions whenever possible to avoid swamping the market with too much sugar. However, it looks as though there is a minimum market price below which it will not fall, as it seems to have become steady at 15 per loaf.
    A good tip. In my GB campaign I took all the Caribbean Islands away from Spain & France, greatly increasing my Sugar supply, and the price dropped from 16/loaf to 12/loaf. It would be nice to know which Plantations are optional for Sugar/Tobacco/Coffee so one can dismantle some of the Sugar Plantations and reduce the commodity glut.
    "He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*

  13. #13
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Trade Port Monitor Results

    It's interesting to note that even commodities with low prices (i.e. 15) still produce a sizable return on investment. Trade is definitely a great way to improve your income, even if you're stuck with only one trade port in a low-price commodity.


  14. #14
    Member Member anweRU's Avatar
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    Default Re: Trade Port Monitor Results

    Quote Originally Posted by Hosakawa Tito View Post
    A good tip. In my GB campaign I took all the Caribbean Islands away from Spain & France, greatly increasing my Sugar supply, and the price dropped from 16/loaf to 12/loaf. It would be nice to know which Plantations are optional for Sugar/Tobacco/Coffee so one can dismantle some of the Sugar Plantations and reduce the commodity glut.
    It should be sugar-coffee and tobacco-cotton. You can easily look them up in the building browser once you capture the region.

    IIRC, the three eastern-most islands are sugar only; Hispaniola has one coffee (or was it tobacco?) only plantation. The other two are sugar/coffee dual-use.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  15. #15
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Trade Port Monitor Results

    Everything on the N American continent is definitley dual use.

  16. #16
    Member Member Didz's Avatar
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    Default Re: Trade Port Monitor Results

    Monitoring the ROI of each Trade Theatre has produced some interesting results. The main thing I've noticed is that the East Indies in my game is far more profitable than any of the other trade zones, and so it is getting all the trade ships at the minute.
    Didz
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