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  1. #1

    Default Attrition..

    Any chance of an attrition script being possible for armies caught in the open in winter months or armies campaigning in territories with plague. Perhaps the attrition could be more dramatic if your general doesn't have a doctor type ancillary and your supplies are running low?
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  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Attrition..

    I don't think there is a way to script the removal of small portions of units. I remember an attempt to simulate loss of troops to weather, desertion, etc on the RTW engine but it just couldn't be done quite right. The best option was to script a plague and that didn't even work.


  3. #3

    Default Re: Attrition..

    The sad thing is that attrition was half implemented in the RTW engine but it's impossible to make it work properly as it's completely random...
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  4. #4

    Default Re: Attrition..

    Quote Originally Posted by Zarax View Post
    The sad thing is that attrition was half implemented in the RTW engine but it's impossible to make it work properly as it's completely random...

    Is that the town rioting thing where your troops all lose a man or 2 when a town riots?

  5. #5
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Attrition..

    Quote Originally Posted by Xurr View Post
    Is that the town rioting thing where your troops all lose a man or 2 when a town riots?
    not necessarily. when marching and campaigning is what they want.
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    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Attrition..

    I believe the semblances of attrition are handled thorugh the belt tightening stuff. Since they couldn't show desertion and starvation, however, they simply had it decrease the army's loyalty...something like that. Also movement points drop considerably during winter. Other than that, I'm not sure what else can be done...
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  7. #7

    Lightbulb Re: Attrition..

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    I don't think there is a way to script the removal of small portions of units. I remember an attempt to simulate loss of troops to weather, desertion, etc on the RTW engine but it just couldn't be done quite right. The best option was to script a plague and that didn't even work.
    I am by no means an expert, but using console commands it is possible AFAIK to remove units from the army and then add them again with different number of troops. It's a technical trick (instead of dicreasing the number of troops in a unit, you are simply removing the unit itself, and then adding it back but with fewer troops). I suppose it would be possible to retain all the experience and armor upgrades by checking the original unit's stats, and then applying them to the new unit. Wouldn't this approach work?

  8. #8
    Bibliophilic Member Atilius's Avatar
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    Default Re: Attrition..

    Quote Originally Posted by george585 View Post
    I am by no means an expert, but using console commands it is possible AFAIK to remove units from the army and then add them again with different number of troops...Wouldn't this approach work?
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