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  1. #1

    Default Re: Attrition..

    I think it may be possible by somehow tying it into the 'Crusade' Script....Which has attrition...

    Or the siege script... Both of those situations have attrition in MTW2 so it's got to be possible...
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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Attrition..

    Quote Originally Posted by Xtiaan72 View Post
    I think it may be possible by somehow tying it into the 'Crusade' Script....Which has attrition...

    Or the siege script... Both of those situations have attrition in MTW2 so it's got to be possible...
    Both those elements are hardcoded to those gameplay features. We cannot take elements from the crusade/jihad armies and apply it to all. I'm afraid the attrition feature you are hoping for just isn't possible in the manner you are speaking of.

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  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Wink Re: Attrition..

    If we put crusade / jihad attrition... we'll get most of the campaigning armies works for free (0 upkeep)

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  4. #4

    Default Re: Attrition..

    There is a mini-mod for Stainless Steel that models supply. It's called Byg's Grim Reality. It doesn't model attrition, but gives traits reducing morale, based on the length of time a unit is away from it's base.
    Its rather similar to the siege traits you get in Europa Barbarorum I. It is, however, a bit more extensive. As far as I've seen it works well. Maybe an alternative to proper attrition?

  5. #5
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Attrition..

    Actually EB has those morale reducing traits for having lesser supplies while in enemy territory too, at least since 0.8x.
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    Member Member Puupertti Ruma's Avatar
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    Default Re: Attrition..

    Wasn't there tests with the stat_heat and terrain_heat attributes a while ago? In MTW2 making these high enough made units lose men in territories with high stat heat, or something like that. In RTW it did not work, I tested it myself, but according to some people, in MTW2 it actually did work.
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  7. #7

    Default Re: Attrition..

    Quote Originally Posted by Mediolanicus View Post
    Actually EB has those morale reducing traits for having lesser supplies while in enemy territory too, at least since 0.8x.

    It works really well. You need really good experienced generals to offset. That combined with a 'Siege cost' script would the game tons more challenging...
    Last edited by Xtiaan72; 05-29-2009 at 18:38.
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  8. #8
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Attrition..

    what about supply wagons as a unit, First cohort increased near battle units. We can add this feature for supply wagons, BTW no idea wether applyable on M2TW.



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