I think it may be possible by somehow tying it into the 'Crusade' Script....Which has attrition...
Or the siege script... Both of those situations have attrition in MTW2 so it's got to be possible...
I think it may be possible by somehow tying it into the 'Crusade' Script....Which has attrition...
Or the siege script... Both of those situations have attrition in MTW2 so it's got to be possible...
The History of the Getai AAR
https://forums.totalwar.org/vb/showthread.php?t=79451
Star Haven: A fantasy AAR using Deus lo Vult
https://forums.totalwar.org/vb/showthread.php?t=83098
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If we put crusade / jihad attrition... we'll get most of the campaigning armies works for free (0 upkeep)
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There is a mini-mod for Stainless Steel that models supply. It's called Byg's Grim Reality. It doesn't model attrition, but gives traits reducing morale, based on the length of time a unit is away from it's base.
Its rather similar to the siege traits you get in Europa Barbarorum I. It is, however, a bit more extensive. As far as I've seen it works well. Maybe an alternative to proper attrition?
Actually EB has those morale reducing traits for having lesser supplies while in enemy territory too, at least since 0.8x.
Wasn't there tests with the stat_heat and terrain_heat attributes a while ago? In MTW2 making these high enough made units lose men in territories with high stat heat, or something like that. In RTW it did not work, I tested it myself, but according to some people, in MTW2 it actually did work.
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Last edited by Xtiaan72; 05-29-2009 at 18:38.
The History of the Getai AAR
https://forums.totalwar.org/vb/showthread.php?t=79451
Star Haven: A fantasy AAR using Deus lo Vult
https://forums.totalwar.org/vb/showthread.php?t=83098
what about supply wagons as a unit, First cohort increased near battle units. We can add this feature for supply wagons, BTW no idea wether applyable on M2TW.
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