Quote Originally Posted by Monsieur Alphonse View Post
1. Raiding

The AI declares war. Leaves all its cities undefended and start on a tour around the countryside. "Yes lads, you need a bit of fresh air, some beautiful maidens and some looting." This feature actually weakens the AI. Every war I see a stack leaving the city that it is supposed to defend to do some raiding. I mostly ignore those raiding parties until they come too close to a city of mine.
A pet hate of mine too (after CTDs and illogical diplomacy).

After taking Georgia and Dagestan as the Marathas, Russia declared war, despite being 41 on the Chumometer, and proceeded to ponce round the aforementioned regions, torching a farm here and an ashram there. Meanwhile 6 units of Silladar Lancers crossed the Steppes unchallenged and took Ingria which was guarded by a couple of units of yokels and 3 priests. No attempt was made by the AI to retake it until it was too late although the allotments of Dagestan continued to take a terrible beating,
rather like being in someones bedroom with his wife, drinking his beer, while he's pulling up your flowers.

Also, during this episode I discovered that cavalry units can occupy buildings. (Is this right? Ed)