Failed or annoying features
1. Raiding
The AI declares war. Leaves all its cities undefended and start on a tour around the countryside. "Yes lads, you need a bit of fresh air, some beautiful maidens and some looting." This feature actually weakens the AI. Every war I see a stack leaving the city that it is supposed to defend to do some raiding. I mostly ignore those raiding parties until they come too close to a city of mine.
This raiding is a little the same as the stone forts in Kingdoms. There you could lure the AI in attacking a fort and it would never leave again after taking it. In ETW the AI is addicted to doing raiding and has it number one to ten on its priority list.
2. Garrisoning buildings.
A city of mine was attacked. My defending army had no cannons and there was no fort. Very soon 50percent of the attacking forces was hiding inside buildings. Since I play without the timer, I had to attack them to end the battle. They are attacking me, should have to destroy me not the other way round
Since the buildings are not strong enough to withstand cannon fire, once you have cannons, buildings are a deathtrap. Even after the patch the soldiers are leaving the building way too late and are destroyed while leaving.
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