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Thread: Reputation -?missing

  1. #1
    Member Member Razor1952's Avatar
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    Default Reputation -?missing

    IMHO reputation seems to be the one of the big things missing from diplomacy. Or am I mistaken???I don't confess to knowing the subtleties of ETW diplomacy, just my impression.

    examples
    1. declare war on someone , drag allies in , take a few provinces then make peace leaving allies still at war, not very nice behavior to your friends and you should take a large reputation hit presumably most easily implemented by decrease in your relationship o meter ratings.(RORR).

    2.Backstab an ally, say taken all of India except ally Mysore, walk in and destroy them in 1 turn, this should be viewed by every other nation as poor form and you should take a big RORR hit.

    3. Refuse to aid an ally/protectorate who is declared on, eg. I regularly get Morocco as a protectorate, usually it gets declared on and I walk away with no penalty having pocketed $ as them being my protectorate for a while for no cost, leaving Morocco friendless.

    4. Break a peace after only a few turns, say 20 turns before you can redeclare without penalty, (or even this 20 turns modified by some tech or other mechanism so it would be a more fluid dynamic).At present this is a big exploit, removing your opponents troops back to thier lands while you recoup only to backstab them a few turns later.


    5. I'm sure there are others to be added.Please enlighten me.

    BTW another exploit is giving away military access, the ai values this highly, but never uses it(well I never seen them use it). personally a think military access is a crock at present.
    Such is life- Ned Kelly -his last words just before he was hanged.

  2. #2
    Member Member Mexlic's Avatar
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    Default Re: Reputation -?missing

    Hi Razor, how's the weather like in Sydney?

    You did know that you can see your reputation with any other nation by marking your nation in the diplomacy screen and then hovering your mouse (without clicking) over the other nations' text showing their attitude to you (e.g. "friendly" or "unfriendly" or similar), did you?

    Your examples 2 (backstabbing an ally) and 3 (refuse to aid ally) would both break the alliance, and worsen almost every other nation's opinion about you by 40 points, if I remember correctly (I'm in the office right now, so can't look) - because you ignore your alliances.

    I personally like the handling of military access in ETW much better than in M2TW. In ETW, if another country without military access moves an army in your country, it is counted as declaration of war, and you're "allowed" to get rid of them without any diplomacy issues on your side. At least no other issues as the declaration of war brought by itself.

    In M2TW, when playing a catholic nation, I was criticized by the pope, or even banished from the church, for attacking an army hanging around illegally in my own courtyard!

    The fact they're not using the military access is, I guess, one of the many Campaign AI issues we still have with the game. But I personally still think there are lots of improvements to former games, and it looks like they are still working in improving the AI.

  3. #3
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Reputation -?missing

    Welcome aboard Mexlic!

    It is nice to see someone else from the Munich area.



    I think the reputation is combined into the friendship meter but at this time friendship doesn’t mean a lot to the AI. Even if you are one friendly and sometimes very friendly terms with a faction they are still likely to declare war on you.

    Hopefully the will make the campaign AI less likely to go to war but more aggressive once they do.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  4. #4
    Member Member Mexlic's Avatar
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    Default Re: Reputation -?missing

    Thanks for the welcome Fisherking!

    I also think that friendship doesn't mean, let's say enough, to the AI. But although it's not enough, it does have
    Spoiler Alert, click show to read: 
    some
    effect on diplomacy.

    They definitely are more likely to deal with you the friendlier they are towards you. Sending some porcelain to somebody who refused to become my trade partner quite often made them think twice about my trade proposal. Sometimes of course with some additional cash during the trade proposal (which wouldn't have been sufficient before I sent the porcelain).

    And when parts of the expensive porcelain get broken after time, causing our relationship to get worse again, some of those intellectual masterminds get the brilliant ideas that the best solution for everybody is to cancel their trade agreement with me. Well, I still own the by far richest nation in the world (GB in that sample), and they get closer to bankrupt for not trading with me (Sweden in that sample).

    On the other hand, the AI's decision between war and peace usually does not sufficiently consider friendship. There is some part of randomness in the process, as some other people already posted in the forum. But I think there are also some territorial decisions.

    Quite often I got declarations of war from small nations, e.g. some native American tribes, after expanding my territory close to theirs - even though the relationship between us wasn't bad. The stupid part of it is, that I didn't want to expand further ever. I didn't want their territories. I just wanted (as GB once again) to get rid of the French in between our two nations, and establish a trade route to the natives. That part usually works, but not for long. A few turns after I became their neighbor they canceled the trade agreement and declared war. I think I don't need to mention that they were history a few turns later.

    I hope with one of the next patches the AI will be able to vague the risks of declaring war to an extremely mighty country in their neighborhood who want to be friends and trade partners.

  5. #5
    Member Member Mexlic's Avatar
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    Default Re: Reputation -?missing



    That "some" in my previous post should have been "bold", not "spoiler alert".

    Seems I clicked the wrong icon.

  6. #6
    Member Member Razor1952's Avatar
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    Default Re: Reputation -?missing

    Hi Mexlic, thanks for the replies.

    I'm aware of the relationship -o - meter, but my point was really that you can do some pretty dishonorable/untrustworthy things ( like settle peace and redeclare quickly) without a big hit. perhaps another way would be your king/president gets a big negative diplomacy trait for these heinous acts.
    Such is life- Ned Kelly -his last words just before he was hanged.

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    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Reputation -?missing

    Now I sometimes swap a territory (that I happen to have an army stack next to), for a province in another theatre (especially a nearly uninvadeable island), which I can't get to. Then a DoW next turn, and hey presto, acquired a new territory in another theatre. Often you can then get peace and all is good. Rinse and repeat, and no one seems to be concerned about your trustworthiness even after a few times.

    In some ways it went from one extreme to the other. It used to be extremely difficult to maintain a good reputation, and no one would do any deals with you, but now...
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  8. #8
    Member Member anweRU's Avatar
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    Default Re: Reputation -?missing

    Actually, you'll be getting a -10 hit to your reputation every time you capture a region like that, which is universal for the Christian and Hindu factions, but which the animist an Islamic factions ignoore for some reason...
    Ancestry: Turkish & Irish. Guess my favorite factions!

  9. #9
    Member Member Didz's Avatar
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    Default Re: Reputation -?missing

    Quote Originally Posted by Razor1952 View Post
    IMHO reputation seems to be the one of the big things missing from diplomacy. Or am I mistaken???I don't confess to knowing the subtleties of ETW diplomacy, just my impression.
    I think thats the function of the 'Friend-o-Meter' (Faction Opinion Function - or whatever its called). It seems to issue plus and minus adjustments to other factions opinions of yours based upon most if not all of the actions you just listed.

    Unfortunately, as far as I can tell it has absolutely no influence over the faction concerned other than the control the 'Hostile' <> 'Very Friendly' status that appears at the bottom of the diplomacy screen.
    Didz
    Fortis balore et armis

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