Results 1 to 11 of 11

Thread: Trade Partners

  1. #1

    Default Trade Partners

    Why is it so difficult to establish trade partners? Most of my offers are rejected. What am I doing wrong?
    "This is no way for a leader to behave, but in battle it's beyond belief."

  2. #2

    Default Re: Trade Partners

    Try offering them money. I start at 500 and have gone up to 3000 at times. If you trade enough to them you usually make it back within a few turns (if not sooner).

  3. #3
    Heaps Gooder Member aimlesswanderer's Avatar
    Join Date
    Aug 2007
    Location
    Sidanee, Orstooraria
    Posts
    740

    Default Re: Trade Partners

    Yes, if they won't sign up for free offer $. Though there are times when people just don't want to trade with you.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  4. #4
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Trade Partners

    It seems to depend on how much the faction hates you, which is fine. If they absolutely hate you, then you get responses like "The only thing from saving you from destruction is diplomatic niceties! Your request is rejected outright!", and no matter how much money you seem to offer them they simply won't trade, and it's risky to offer them large amounts of money because if they hate you, they tend to break the trade agreement very shortly after accepting it.

    In my most recent game as UP, Spain has hated my guts right from the very start because i took Flanders on the first turn, i think they were -250 on the friendometer. Around 1730, with France blockaded Britain which plunged me into bankruptcy. With my income at -4000 a turn and my armies being halved in number each turn because of it, something had to be done, and with everybody across the map rejecting my offers of trade no matter how much money was offered, i turned to Spain and began offering trade for various things. Military access, which they refused, money each turn for 5 years, refused, and i believe something else which was refused.

    In the end, i had to give them a province. I offered Goa in India, which is tiny and has only a tea plantation and no towns, and they accepted, taking me from -4000 a turn to +6,000 a turn. They can't go anywhere from Goa, i own all the land from the south and east of it, and Maratha owns the land north of it, and recruitment options from Goa are limited. If they break the trade i will take back Goa and give it to somebody else for trade.

    Also in this campaign i paid Russia 3,000 for trade, and the very next turn they sent me a message saying they have decided to break the trade agreement off for one reason or another, even though i have been giving them technology to defend themselves against the ferocious Prussians right from the start. Bastards.

  5. #5
    Member Member anweRU's Avatar
    Join Date
    Jan 2009
    Location
    Bangor, ME
    Posts
    342

    Default Re: Trade Partners

    As with many other things, the breaking-the-trade agreeement event seems to be random. I've had factions break their first trade agreement (Spain and Russia) and then keep them going normally when re-established...
    Ancestry: Turkish & Irish. Guess my favorite factions!

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Trade Partners

    The responders are correct, it is very difficult to get a trade agreement for free and also with a nation that dislikes you. I've had some nations accept with an "indifferent" attitude and I think once with "unfriendly" but I almost always have to get them to "friendly" or "very friendly" first. In addition, you pretty much always have to toss in something extra to get them to agree. With minor nations, they'll usually accept 500-1000, but major nations can require something in the region of 1000-3000. Technology will sometimes be accepted instead if you don't have the cash on hand.

    Despite the costs required to improve relations with a cash gift and then provide for the 'incentive' cash to get the trade agreement itself, it IS worth it. The extra income is pretty significant, especially with large nations. You'll make your money back quickly.


  7. #7

    Default Re: Trade Partners

    Thank you
    "This is no way for a leader to behave, but in battle it's beyond belief."

  8. #8
    Heaps Gooder Member aimlesswanderer's Avatar
    Join Date
    Aug 2007
    Location
    Sidanee, Orstooraria
    Posts
    740

    Default Re: Trade Partners

    As France, the pesky Russians initially rejected my offers, even with offers of 2k, but eventually accepted. Then the cancelled after a few turns, the bastards. Then a few years later they suddenly offer one to me for 200, then next turn cancelled it. I have stopped bothering to ask them, and if this was pre patch I would invade and kill them off.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  9. #9
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Post Re: Trade Partners

    Eh, After I wiped out France and left the country to the rebels (which allowed me to freely take their overseas colonies) after I destroyed their towns and ports and replaced them with churches and fishing fleets (except one trading port), they still accepted my trade deal some 20 years later. I think I paid them 5000 or something, and they hated me pretty bad (-120's or something).

    Of course, they weren't in a great financial position since I ruined their economy, and I was their only trading partner. Perhaps they had no choice.

  10. #10
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Trade Partners

    Quote Originally Posted by aimlesswanderer View Post
    As France, the pesky Russians initially rejected my offers, even with offers of 2k, but eventually accepted. Then the cancelled after a few turns, the bastards. Then a few years later they suddenly offer one to me for 200, then next turn cancelled it. I have stopped bothering to ask them, and if this was pre patch I would invade and kill them off.
    I have found the Russians doing this in several campaigns. I suppose it is a trait, and a couple more factions can also behave the same way.

    It discourages offering large amounts of money and any tech to secure trade agreements…but I wouldn’t ask that it be changed…LOL


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  11. #11
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Trade Partners

    The Russian problem is that they have a limited number of ports due to their starting position. Since they're often at war with multiple people, the number of ports they have changes regularly as they take and lose provinces. Whenever the Russians cancelled a trade agreement with me, it was because they had just lost one of their trade ports and no longer had enough sea trade routes to support their existing agreements. I think the cancelled trade route that results is more of an automatic game thing, but it shows up as a 'Russian' action for some reason.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO