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Thread: Stainless Steel 6.2 Hotseat - Dogs of War (completed, winner Nightbringer)
slysnake 22:58 04-28-2011
This turn was rather boring for me actually, not much happening at all, no settlements of mine that I could think of turning rebel, although there is one which may possibly have riots next turn. Could that be the possible cause of it?

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Nightbringer 00:03 04-29-2011
I think just try to do everything possible to prevent any automated events.

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phonicsmonkey 00:17 04-29-2011
Originally Posted by slysnake:
This turn was rather boring for me actually, not much happening at all, no settlements of mine that I could think of turning rebel, although there is one which may possibly have riots next turn. Could that be the possible cause of it?
Can you test lowering taxes or putting a garrison in there and running the end of the turn again to see if it stops it?

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Ignoramus 00:20 04-29-2011
I had a city in Morocco that I raised taxes to high because it was under siege. But it wouldn't have revolted until the next turn anyway.

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Zim 07:21 04-29-2011
When I get ctds in EB one thing that often works is just moving a unit around (any at all), saving, and then reloading from there and trying end turn again. Supposedly it resets all the "random" events (like rebellions).

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slysnake 10:37 04-29-2011
Tried both phonic's and zim's suggestions, still no luck... Although I do admit that sort of thing would usually resolve a CTD :/

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RexLegend 18:49 04-30-2011
What happens when CTD can't be fixed? Just curious...

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Zim 21:05 04-30-2011
First step would be to try going back a few more turns and see if it helps. I'll take a look tonight.

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